davidn: (rabbit)
davidn ([personal profile] davidn) wrote 2011-08-28 12:25 pm (UTC)

A couple of people I know have learned of the existence of this journal, yes. Personally I can't wait to see the reaction to the whole rabbit thing.

I know I use the wrong term for he background versus the sprite layer early on, and feel terribly bad about it as you can imagine. I don't think I've noticed the phenomenon before in any NES game - perhaps it was the black background that made me notice it all the more - but you know I love this stuff, so please feel free to go into it and use terms like "panning register" as much as possible.

I was only half paying attention to the introduction as I rudely talked over it, but yes, I had definitely assumed that something else was wrong in addition to just being transported there to play with the princess. Especially as it had to be done by going through these other worlds - perhaps the whole game operates on dream logic and you have to spend the last few levels putting sunglasses on horses to power the airship.

I almost had a revelation then that the transformation animals differed from enemies because they didn't move, but the frog and lizard could hop or crawl short distances to annoy me. I believe that you can jump on enemies when you've possessed any animal, but not as your plain self - and those snails look evil enough to avoid whether inside one or not.

The artwork style did have a sort of Mega Man flavour to it, not that I've really played that either. I think that the artefacts might be a result of the intermediate format I record the video to before editing the channels together - I might have forgotten to switch it away from one of the heavily keyframed Xvid ones.

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