davidn: (Jam)
davidn ([personal profile] davidn) wrote 2013-06-04 07:35 pm (UTC)

Oh, thanks :) But you're right - it leaves so many things open without artificially restricting them, and I wonder how many of the places where there's the potential to sequence-break were left in consciously... putting abilities like the wall jump in and making them available but unknown from the start of the game is a great decision that allows experienced players to experiment wildly!

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