The last thing I'd want is for people to feel pressured about this whole thing - it's fantastic that the planned low-key Hatoful readthrough took off as much as it did and that we gained fans from it, but our focus should always be on enjoying ourselves and doing these things among friends, and I don't want this taking up more of people's weekends than it's worth for them (personally, I was very glad to get a break from video editing at the end of Holidaystar, even though what I then did with the time was to start three further video projects).
I think our mistake over the last month when we couldn't one hundred percent agree on anything was that we were actively looking for a game to voice, rather than what made the Hatoful experience stand out in the first place - voicing what we already knew was a very special game. So we may not know definitively what we want to do for a while, and I'm okay with that... the fans will wait, especially if it means that in the end we produce something more enjoyable :)
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I think our mistake over the last month when we couldn't one hundred percent agree on anything was that we were actively looking for a game to voice, rather than what made the Hatoful experience stand out in the first place - voicing what we already knew was a very special game. So we may not know definitively what we want to do for a while, and I'm okay with that... the fans will wait, especially if it means that in the end we produce something more enjoyable :)