Considering that it was your Hugo 2 playthrough on this community that inspired me to do Amon Ra, I can't begin to tell you how delighted I am to see my Amon Ra playthrough in turn getting you back into doing something like this! And with a tease at possibly doing Colonel's Bequest someday, too! :D (It really needs to be in a format like this, I think--you are absolutely right that a video version would have too much wandering, especially blind, but "do what the walkthrough says and get screenshots along the way" seems to work.)
I'm also strangely flattered at Wolf Heimlich. ;) Though considering the way they went out of their way not to let you know you were making progress with capturing him, perhaps Barney would have worked, too.
This will come as very little surprise to anyone, but oh my God I love Mananananananananananananananana-BATMAN'S bedroom. Well, maybe not the painting, which I take to be some sort of evil-wizard-sexual pride flag. But other than that. Yes, please!
Snarkiness and hateful Sierra mechanics aside, I will say I love what this game did with EGA graphics, and also that it was perhaps too good at conveying the frightened oppressed slave setting to start. I tried this game once when I was very young, too young to understand... well, anything (you're now already a lot farther in than I ever got!) but especially not M. Night Shyamalan's schedule. In my head, I knew that you said he's gone for the next 25 minutes or so, and that you weren't even halfway through that according to the time in most of your screenshots and therefore everything was fine. In my heart, though, I couldn't help but think back to when I tried this game and thought he appeared more or less at random (though, to be fair, the more likely explanation is that I never even got far enough in for him to leave in the first place) and therefore I was getting more and more nervous with every passing screenshot about how you should really get back to safety and put everything away before he gets back D:
And with how well the game conveys that sense of nervousness about every move you make at this stage, the writer side of me finds it odd that it has to shoehorn in the tell-don't-show "you very nervously turn the page, hands trembling" narration! I... I was already nervous, game, you don't need to force it. (If anything, that actually pulls me out of the immersion just a little because now I'm annoyed at how heavy-handed it's being. But not pulled out so much that I'm not still at least a little worried about you the more you mess around.)
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I'm also strangely flattered at Wolf Heimlich. ;) Though considering the way they went out of their way not to let you know you were making progress with capturing him, perhaps Barney would have worked, too.
This will come as very little surprise to anyone, but oh my God I love Mananananananananananananananana-BATMAN'S bedroom. Well, maybe not the painting, which I take to be some sort of evil-wizard-sexual pride flag. But other than that. Yes, please!
Snarkiness and hateful Sierra mechanics aside, I will say I love what this game did with EGA graphics, and also that it was perhaps too good at conveying the frightened oppressed slave setting to start. I tried this game once when I was very young, too young to understand... well, anything (you're now already a lot farther in than I ever got!) but especially not M. Night Shyamalan's schedule. In my head, I knew that you said he's gone for the next 25 minutes or so, and that you weren't even halfway through that according to the time in most of your screenshots and therefore everything was fine. In my heart, though, I couldn't help but think back to when I tried this game and thought he appeared more or less at random (though, to be fair, the more likely explanation is that I never even got far enough in for him to leave in the first place) and therefore I was getting more and more nervous with every passing screenshot about how you should really get back to safety and put everything away before he gets back D:
And with how well the game conveys that sense of nervousness about every move you make at this stage, the writer side of me finds it odd that it has to shoehorn in the tell-don't-show "you very nervously turn the page, hands trembling" narration! I... I was already nervous, game, you don't need to force it. (If anything, that actually pulls me out of the immersion just a little because now I'm annoyed at how heavy-handed it's being. But not pulled out so much that I'm not still at least a little worried about you the more you mess around.)