davidn: (prince)
[personal profile] davidn



It's been a long, long time since I just showed a game off - but I want to give some attention to a ZDoom game that's been criminally overlooked!

This is an amazing conversion of The Crystal Maze into first-person form by Stephen Clark, "The Ultimate DooMer". It's incredible to see the set transformed into Doom geometry, and there are 32 games of varying scope and complexity - some of which seem to also have taken inspiration from Knightmare. This is my chance to prove that I can do better than the protozoa we watched being led around by Richard O'Brien weekly.

If you want to try it yourself, get:
- A copy of Doom II from GoG or Steam or something
- GZDoom from here: http://zdoom.org
- The mod from here: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/cr-maze

Then look up a guide on how to set it up, I'm not explaining everything!

Date: 2017-07-31 10:06 pm (UTC)
chalcedony_px4: Two scribbled waveforms, one off-black and one off-white, overlapping, on a flat darkish purpleish background. (scribble twins)
From: [personal profile] chalcedony_px4

Also, you'd think there'd be a ZZT version of this, wouldn't you? Or do the traditional-world-style puzzles in that sort of count as close enough that it'd be redundant?

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