davidn: (prince)
davidn ([personal profile] davidn) wrote2011-04-20 09:18 pm
Entry tags:

Crystal Towers 2 - I'm doing it











And this hub level map is... quite big (it may be a spoiler, or alternatively some much-needed help).

I think it might be time to give it a last run through, touch up the graphics and annoyances, boot it out into the world, and try to stick to projects that are more feasible from now on.

[identity profile] lupineangel.livejournal.com 2011-04-21 10:47 pm (UTC)(link)
Dammit, Teo, you beat me to the Solid Snake thing. :P

David, this looks amazing! The amount of work is evident just from a glance at the hub map. (I take it the... floating teal section in the upper right is how you handle places only reachable by teleport, so you don't have to make an entirely new map for it?) I've always loved looking at level designs like this; the first video game I ever played (Repton 3 on the BBC Micro, way back at the tender age of three) came with a level editor, so a large part of my formative years were spent looking at how different things look from far away compared to when you're immersed in them, and learning how co-ordinates worked so I could see how level maps fitted together, and so on.

Now... any chance of anyone you know doing a Linux translation so I can play it? :P

D.F.