Crystal Towers 2 - I'm doing it
Apr. 20th, 2011 09:18 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)





And this hub level map is... quite big (it may be a spoiler, or alternatively some much-needed help).
I think it might be time to give it a last run through, touch up the graphics and annoyances, boot it out into the world, and try to stick to projects that are more feasible from now on.
no subject
Date: 2011-04-21 08:16 am (UTC)Actually, if the order selection is meant to be full of references everywhere like that, then I will mark the incredibly obvious missed opportunity to call the black one Midnight Crew one of the many reasons it's too bad you don't read Homestuck....
no subject
Date: 2011-04-21 02:04 pm (UTC)Midnight Crew is actually a better name than Night Shift, anyway, so I could change that one. I'm not starting reading Homestuck, though, because it's eight thousand pages long and I need to finish this first!
I also see, after however long it's been, that having it in screenshot form lets me suddenly see that the tooltip for that screen is wrong.
no subject
Date: 2011-04-21 06:04 pm (UTC)And I think what gives that icon the Masterspy feel is it's almost the exact same color scheme as the center hub room and almost has the same + shaped hallway intersection look to it (depending on how you look at it) which is why I asked if that was a deliberate, since it would be at least the third deliberate reference I see in that if it is.
Oh, and speaking of references, I hope you don't mind that everyone (including me) will be reading the info on the
secondthird (I can count!) screenshot in a Solid Snake voice.no subject
Date: 2011-04-21 10:47 pm (UTC)David, this looks amazing! The amount of work is evident just from a glance at the hub map. (I take it the... floating teal section in the upper right is how you handle places only reachable by teleport, so you don't have to make an entirely new map for it?) I've always loved looking at level designs like this; the first video game I ever played (Repton 3 on the BBC Micro, way back at the tender age of three) came with a level editor, so a large part of my formative years were spent looking at how different things look from far away compared to when you're immersed in them, and learning how co-ordinates worked so I could see how level maps fitted together, and so on.
Now... any chance of anyone you know doing a Linux translation so I can play it? :P
D.F.
no subject
Date: 2011-04-22 01:37 am (UTC)I think that my fascination with level editors (particularly for an Amstrad PC game called Construct that I'm yet to rediscover) fuelled my love for game design, and coding in general, today :) You're right that the roof section at the top right is only ever accessible by teleporter, and is part of the same layout to avoid having to swap between levels. However, all the other levels are in their own frames with their own sets of events - something which I can tell you from experience I will never, ever do again.
From what I can remember of MMF EXEs, it should work without issues under WINE. Otherwise, you're on your own (but you moved to Linux - you should be used to this by now!)