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Crystal Towers 2 - I'm doing it





And this hub level map is... quite big (it may be a spoiler, or alternatively some much-needed help).
I think it might be time to give it a last run through, touch up the graphics and annoyances, boot it out into the world, and try to stick to projects that are more feasible from now on.
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I think that my fascination with level editors (particularly for an Amstrad PC game called Construct that I'm yet to rediscover) fuelled my love for game design, and coding in general, today :) You're right that the roof section at the top right is only ever accessible by teleporter, and is part of the same layout to avoid having to swap between levels. However, all the other levels are in their own frames with their own sets of events - something which I can tell you from experience I will never, ever do again.
From what I can remember of MMF EXEs, it should work without issues under WINE. Otherwise, you're on your own (but you moved to Linux - you should be used to this by now!)