davidn: (prince)
davidn ([personal profile] davidn) wrote2013-05-24 11:59 pm

Stumbling through Super Metroid - Part 5

Insomniacs' special!

Thanks to everyone for providing the clues that I needed to get out of my situation in the last part (or rather, shouldn't have needed because all it took was going down an incredibly obvious passage) - in this episode, we have a lecture on observation, a lot of progress without a lot of big events (but some big explosions), and a strange obsession with toasters (I missed a dose of thyroid medication today). It's incredible even to me that I have absolutely no idea what I'm going to say in these before I do them.

The episode ends with me stuck in completely the opposite way from how I started it, free and wandering all over the cave system trying to remember where I've seen yellow doors or things that look like they might need to be cooled down a bit. I've made a couple of laps of the game, but haven't yet found the one that'll actually allow me to progress.


http://youtu.be/sHNcPwi3RTw
kjorteo: Ukiyo-e woodcut-style portrait of a Skarmory. (Skarmory: Ukiyo-e)

[personal profile] kjorteo 2013-05-25 05:17 pm (UTC)(link)
"I know! Let's put in a move whose ammunition requirements are so absurdly specific and whose use is so narrow that no one will ever be in a situation in which it would come in handy, make the input more arcane and complicated than most actual cheat codes of that era, make it the one optional move (unless you count bomb jumping) that does not have any sort of demonstration from local critters, and then make it look really cool in attract mode and make it a key plot point in the Nintendo Power comic!"

It says something that, of all the techniques Super Metroid invented, Shinesparking became a series mainstay and was even enhanced (no more energy loss, the diagonal slope rule, Ballsparking), wall jumping came back but in a nerfed form because it was too useful otherwise (like how the Spider Ball became "*on applicable preordained Spider Ball Tracks only" when jumping to the Prime series--it just would have been too impossibly game-breaking if they hadn't done that), and the Crystal Flash never showed up again, in any other game, at all, ever, because ... eh, well, they can't all be winners.

[identity profile] crassadon.livejournal.com 2013-05-25 09:24 pm (UTC)(link)
Congratulations, DavidN, you've now turned that into a sexual thing for me, every time I will see that ability.

[identity profile] ravenworks.livejournal.com 2013-05-26 01:02 am (UTC)(link)
I was ready to agree with that until I remembered the beams' weird secondary orbital thingies!