davidn: (prince)

It's been a long, long time since I just showed a game off - but I want to give some attention to a ZDoom game that's been criminally overlooked!

This is an amazing conversion of The Crystal Maze into first-person form by Stephen Clark, "The Ultimate DooMer". It's incredible to see the set transformed into Doom geometry, and there are 32 games of varying scope and complexity - some of which seem to also have taken inspiration from Knightmare. This is my chance to prove that I can do better than the protozoa we watched being led around by Richard O'Brien weekly.

If you want to try it yourself, get:
- A copy of Doom II from GoG or Steam or something
- GZDoom from here: http://zdoom.org
- The mod from here: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/cr-maze

Then look up a guide on how to set it up, I'm not explaining everything!
davidn: (prince)


1995 was the year that Apogee started becoming 3D Realms, with a new focus on the games in 3D environments that were beginning to become more prevalent in the era of the Pentium. This video has Terminal Velocity, Realms of Chaos, Xenophage, Death Rally, Stargunner… and their most famous game of all time, Duke Nukem 3D.

Somehow, all of these were new to me!
davidn: (prince)


As endorsed by Joe Siegler ;)

1994 was Apogee's most prolific year, so this is a 40-minute special! Find a hug partner before starting. It features many more diverse games than previous years and only one side-scrolling platfomer: Raptor, Hocus Pocus, Mystic Towers, Wacky Wheels, Planet Strike, Boppin and Rise of the Triad.

I'm probably taking a bit of a break after this one to do some other things that have been needing my attention, but there are still many more games to come!
davidn: (rabbit)


Let's bowl! After Superbowl XLIX I decided to make an attempt to understand the baffling and incomprehensible game that Americans call football. In this educational video, Kjorteo teaches me the rules and strategies through Tecmo Super Bowl, and it seems to be about getting from line to line, like a much more violent Backgammon. In the end I did quite well, but lost.

I forgot to ask why it was called the Super Bowl.
davidn: (prince)


Continuing my journey through the 3D Realms/Apogee back catalogue, 1993 was the year when things transitioned from EGA to VGA, and a number of new and interesting ideas were tried out across their releases. Because of this, at last I've got a reasonable length of video out of a week's work.
davidn: (prince)
Wow, do I really care about this journal so little now that I haven't posted a single one of the video series I've been doing over the last few weeks? Here are the first three parts - they're basically my attempt to substitute for my obsolete dream of becoming a games programme presenter on television.




davidn: (prince)
To complete the journey through Action 52, it's the crown jewel of the collection, in which the boggle-eyed Action Gamemaster gets sucked through the television screen to contribute nothing further to the story.


Drifting along on their blinding cloud of unjustified confidence, the makers of the collection planned for a line of action figures, a cartoon series and so on. They did release their planned "Disney quality" animated television advert, but it wasn't.

Usually I hate the arm-reaches-through-screen virus thing in a story because it's so bloody stupid, but let's face it, if there were a game so ineptly made that it would actually do that by accident, this would be it.

It's finally over. I'll talk about some decent games next time.
davidn: (skull)


It's Part 4, and I swear they're getting worse. Actually, this has some... 'interesting' games among the general dribble - they are at least not just space shoot-em-ups and plain platformers, and at least one is set in another dimension. Unfortunately they are still equally dreadful.
davidn: (savior)


A slightly-longer special wherein I play 14 games instead of 11, mostly in order to speed the whole process along a bit and get it over with. I crack up a record number of times during these videos, just due to not believing what I'm seeing in front of me.

The press release/video store advert can be found here!
davidn: (skull)


I start providing my own entertainment in this exploration through games 12 to 22, because the game certainly doesn't provide much.
davidn: (skull)
[livejournal.com profile] kjorteo put me up to this - after encouraging Zoey to suffer through it (but with the effort thwarted by her judiciously breaking the emulator), here is the first of a five-part venture through the titles (I hesitate to call them 'games') barely contained within the infamous Action 52 cartridge.


My initial assessment is that it isn't very good.
davidn: (skull)
Two videos in the same weekend? Madness! Blasphemy! Lawsuit! But this one was far easier than the huge Prince project - here, Quadralien and I play Doom Knightmare-style, as in the 80s programme where someone was put into a virtual dungeon and had to be guided to avoid falling down chasms, being cut up by giant circular saws or burned alive. Great times. In practical terms, this means that there's one of us with the keyboard, having to be guided by the other who has the screen. Can we play successfully like this? Not really.


davidn: (rant)
An out of place Youtube comment inspired this enlightening journey through (a very brief slice of) the history of games based on Christian mythology, starring some men with mighty beards and some others with mighty dodgy acting skills. They include:

Exodus: Journey to the Promised Land (Sonsoft, PC)
Exodus: Journey to the Promised Land (Wisdom Tree)
Left Behind 4 (Left Behind (Left Behind (Left Behind Games)))
King of Kings: The Early Years (Wisdom Tree)


I said recently that I honestly have no idea whether these videos will turn out as interesting looks at games or comical groanathons of torture until I finish recording them... but to be honest, I had a pretty good idea of how this one was going to turn out from the start.
davidn: (Jam)
Today, I want to present an experimental short film in which nothing at all happens for 40 minutes. Not really, it's...


A boring video about a boring RPG, and if you enjoy it then you are a boring person! Actually I could sort of see that this game had some decent ideas, with the dungeons versus the free-roaming overworld and the potential of having to swap between characters to solve puzzles, but the whole thing feels so clunky as to undermine it.
davidn: (rabbit)
Here's Freedom Planet! After the darkness and tension of saving the planet in the UFO videos, I seriously needed to play something nice and fluffy. And this delivers a really nice and smooth platformer that succeeds in replicating and building on the mascot platformers of the Megadrive and early Playstation eras - it feels not quite like a Sonic fangame as I'd anticipated, but the kind of game that the Sonic series should have turned into instead of the unkempt polygonal heap that we got. But enough negativity, this is wonderful.


You can get Freedom Planet on Steam, with a demo and further information on its site!
davidn: (prince)
Here's an uncharacteristically subdued video with no stresses or sudden movements (well, two). It's Sphere by Neutral, which was given to me as a challenge by [livejournal.com profile] xaq, and it's a room escape game about escaping from a room. (And also about clicking on everything). Features "Music for Manatees" by Kevin MacLeod to make things relaxing, and Colorblind Assistant by Little Sky Studios to make things possible.


If you're planning on playing this, I'd recommend doing that first before watching this video so as not to give anything away!
davidn: (savior)
It's the finale of a game that I never thought I'd see the finale of! In this last part of UFO: Enemy Unknown, we have discovered enough about the alien menace to have located a base in Cydonia, which is a nice little property on the surface of Mars, and have developed the technology to reach it. The team blast off and find what awaits them (which is mostly death).


I can't believe I've finished this game, after it seemed so completely insurmountable just last week - so we'll call this my Independence Day special, because I forgot that it would make a nice tie-in. Over the course of these videos I've really learned a lot about this game and what makes it good - it has a huge hump to get over right at the very start just to get into it, but after that it starts to really work - I admit I abused saves a bit on my way through to rewind disasters, but nowhere near the amount I thought you had to to have a faint hope of survival.
davidn: (rabbit)
Following my complete failure to save the earth last time, I got a lot of very valuable advice about what to expect from UFO Enemy Unknown. So here, recorded for posterity, is a rematch where I successfully complete a mission - although I have to be honest and say that saving and reloading constantly still seems to be the best way to go.

This was played in OpenXcom, which is a source port of the original that has some interface niceties such as making it much less easy to misclick and send someone wandering off in the wrong direction, telling you how much of items you already have when you're buying them, and so on. It's also very moddable - the music pack is by Gifty (with a small adjustment by me).


From my experience so far, the game seems to have a topsy-turvy difficulty curve of the first couple of missions being much, much harder than the ones that follow it - you start off with soldiers that are made of plasticine and can't hit the broad side of a barn, but once you've got people that have survived a couple of missions and have researched personal armour, the odds tilt much more heavily in your favour. I've got into the habit of save-scumming if I really don't like the outcome of a turn, but now that I have an idea of what I'm doing the game is merely very, very hard instead of insurmountable.
davidn: (prince)
I remembered about a game I used to play a lot and yet got absolutely nowhere in - this is UFO: Enemy Unknown (or XCOM: UFO Defense) by Microprose (or Microprose). It's a strategy game from 1994 where you (attempt to) run an organization that repels alien invaders from Earth - you do this by engaging their ships and crew in combat and taking back artefacts for research, although I never really got to that bit. This video demonstrates the usual calamitous results of my efforts as the head of this organization.

I had originally meant to introduce this video by talking about the new XCOM game, but then I looked it up and discovered that it has actually been released in 2012 and not last week as I had thought.


davidn: (rabbit)
Here's another short video I put together last night after Quadralien mentioned this game to me. I should have known better. This is Sonic: Omochao Edition by Cinnosu, starring the hateful little tutorial-spewing robot from Sonic Generations.


I've got to say that even though its purpose is to make your life difficult, this is an excellent mod - the term "romhack" conjures up images of badly-stapled-together Speedy Gonzales game modifications done in Russian basements, but the author made an actual quality game out of this, building a whole scoring system around the spoof mechanic. I'm now tempted to actually see how well I can do...

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