davidn: (skull)
davidn ([personal profile] davidn) wrote2013-06-26 05:56 pm
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Team Hatoful presents the Undertale Demo - Part 4

It's the final part of the Undertale demo! In this, we realize what we now have to do, and head to the final confrontation, which I attempt to resolve in the most peaceful manner possible.

Please have a supply of buckets for tears on standby, and curb any temptations for extreme violence towards plants that this video might unexpectedly awaken in you.



http://www.youtube.com/watch?v=G1bP0dUPdEA
kjorteo: Uncomfortable Bulbasaur portrait from Pokémon Mystery Dungeon. (Bulbasaur: Uncomfortable)

[personal profile] kjorteo 2013-06-27 02:33 am (UTC)(link)
I totally meant to plug the Bandcamp page when we were recording this, but I forgot. See, this was recorded back before there was a Kickstarter and there was an FAQ on the official Tumblr more or less saying "yeah I don't have anything like that but if you want to throw money at the project buy the soundtrack, I guess."

and just like the Flowey thing I hinted at above, I have SO MUCH I want to say about Toriel in response to all that but I should probably wait for the good ending (well more making David get all the relevant-to-her-character dialogue we missed along the way on the first playthrough, but either way.)

One thing I can say now, though: the game brilliantly handles the player's sense of trust. It starts you out with Your Best Friend, Flowey, who turns out to be ... well. Then Toriel comes along, and the player isn't sure whether to trust her because the player is probably a bit rattled by the last trust exercise from, what, ten seconds ago. Toriel keeps the player tentative throughout the entire game--she is kind and loving, reassuring, sweet, and instantly empathetic, but if the player thinks about it hard enough there are some hints that something may not be 100% there with her.

She is really mothering. Really, really mothering. The first three puzzles in the game are almost insultingly easy to anyone who has ever played a video game before, but rather than even giving you the slightest chance, she automatically solves two of them for you and vandalizes the one in between them with big giant "PRESS THIS ONE" arrows and circles. She gets you all worked up that she's asking some horrifically scary test of independence, and then that turns out to be nothing more than "walk from one side of this long empty hallway to the other." (There aren't even any encounters there.) The player is clearly meant to be somewhere between "goatmom is the best <3" and "um, you know, I can probably handle this, you don't have to... sigh."

Then you get to her home and it's the warmest sweetest location in the game, but the suspicion that there's another shoe to be dropped intensifies; she won't let you into her mysterious creepy basement, and she won't let you leave. Clearly something isn't right ... right?

It's only in hindsight, after you can finally stop wondering "is Toriel going to turn evil" and look back on everything that happened now that you no the answer is "no," that she really was as genuinely compassionate as she appeared the entire time, and everything she did really was for you, and you were suspicious of a kindly old goatmom who was completely innocent the entire time. And then you killed her, maybe, if you didn't get the good ending anyway

We didn't do this, but when I played on my own, rather than immediately walk through the door and run into Flowey again, I first walked back into the house, and just ... took in everything. The bedroom she had prepared just for me. The bookshelves that were her only entertainment before I arrived. The pie. And I felt bad not only for killing her, but for ever having doubted her. :(
Edited 2013-06-27 02:51 (UTC)
premchaia_pre4: (akari)

[personal profile] premchaia_pre4 2013-06-27 06:50 pm (UTC)(link)
Hmhmhmhmhm. Suppose you were living isolated underground and had ample evidence that you were the most powerful thing around after spending so long adapting to it, and saw creatures whom you empathized with so strongly repeatedly falling in by accident. You have the resources to give them marginally acceptable lives there, but not the resources to get them out safely. Every last one of them so far has been ignorant or careless of the danger ahead and perished ignominiously after you allowed them their choice; they may well be perfectly knowledgeable about some other world, but as a result they get overconfident in this one, and they can't think of any reason to listen to you.

Would your emotions be fully stable after all that?

And do you allow it the next time?

(Perhaps keeping in mind that the question comes from someone whose predecessor, in the same physical form, seems to have had some form of posttraumatic augh whose trigger(-ish) was basically “foundational aspects of human civilization”, of course.)