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Team Hatoful presents the Undertale Demo - Part 4
It's the final part of the Undertale demo! In this, we realize what we now have to do, and head to the final confrontation, which I attempt to resolve in the most peaceful manner possible.
Please have a supply of buckets for tears on standby, and curb any temptations for extreme violence towards plants that this video might unexpectedly awaken in you.
http://www.youtube.com/watch?v=G1bP0dUPdEA
Please have a supply of buckets for tears on standby, and curb any temptations for extreme violence towards plants that this video might unexpectedly awaken in you.
http://www.youtube.com/watch?v=G1bP0dUPdEA
no subject
and just like the Flowey thing I hinted at above, I have SO MUCH I want to say about Toriel in response to all that but I should probably wait for the good ending (well more making David get all the relevant-to-her-character dialogue we missed along the way on the first playthrough, but either way.)
One thing I can say now, though: the game brilliantly handles the player's sense of trust. It starts you out with Your Best Friend, Flowey, who turns out to be ... well. Then Toriel comes along, and the player isn't sure whether to trust her because the player is probably a bit rattled by the last trust exercise from, what, ten seconds ago. Toriel keeps the player tentative throughout the entire game--she is kind and loving, reassuring, sweet, and instantly empathetic, but if the player thinks about it hard enough there are some hints that something may not be 100% there with her.
She is really mothering. Really, really mothering. The first three puzzles in the game are almost insultingly easy to anyone who has ever played a video game before, but rather than even giving you the slightest chance, she automatically solves two of them for you and vandalizes the one in between them with big giant "PRESS THIS ONE" arrows and circles. She gets you all worked up that she's asking some horrifically scary test of independence, and then that turns out to be nothing more than "walk from one side of this long empty hallway to the other." (There aren't even any encounters there.) The player is clearly meant to be somewhere between "goatmom is the best <3" and "um, you know, I can probably handle this, you don't have to... sigh."
Then you get to her home and it's the warmest sweetest location in the game, but the suspicion that there's another shoe to be dropped intensifies; she won't let you into her mysterious creepy basement, and she won't let you leave. Clearly something isn't right ... right?
It's only in hindsight, after you can finally stop wondering "is Toriel going to turn evil" and look back on everything that happened now that you no the answer is "no," that she really was as genuinely compassionate as she appeared the entire time, and everything she did really was for you, and you were suspicious of a kindly old goatmom who was completely innocent the entire time.
And then you killed her, maybe, if you didn't get the good ending anywayWe didn't do this, but when I played on my own, rather than immediately walk through the door and run into Flowey again, I first walked back into the house, and just ... took in everything. The bedroom she had prepared just for me. The bookshelves that were her only entertainment before I arrived. The pie. And I felt bad not only for killing her, but for ever having doubted her. :(
no subject
Toriel definitely isn't evil, but I wonder how innocent you could truly call her... she honestly believes that keeping the human in her home is the best for her, not even considering that she might want to go back to her real home, but she knows from the start that she's going to do that without telling the human and reacts to the request to leave by attempting to seal off the exit forever.
It's odd that she leaves the player alone suddenly after babying you through three puzzles, although I suppose she did say to wait for her rather than trying to go off on your own... still, it's a sudden change from her very protective attitude up until then for the sake of baking a surprise pie, and nobody who's ever played any game before is really going to spend even a moment sitting there.
no subject
Would your emotions be fully stable after all that?
And do you allow it the next time?
(Perhaps keeping in mind that the question comes from someone whose predecessor, in the same physical form, seems to have had some form of posttraumatic augh whose trigger(-ish) was basically “foundational aspects of human civilization”, of course.)