davidn: (skull)
davidn ([personal profile] davidn) wrote2013-06-26 05:56 pm
Entry tags:

Team Hatoful presents the Undertale Demo - Part 4

It's the final part of the Undertale demo! In this, we realize what we now have to do, and head to the final confrontation, which I attempt to resolve in the most peaceful manner possible.

Please have a supply of buckets for tears on standby, and curb any temptations for extreme violence towards plants that this video might unexpectedly awaken in you.



http://www.youtube.com/watch?v=G1bP0dUPdEA

[identity profile] ravenworks.livejournal.com 2013-06-28 03:28 am (UTC)(link)
"why expect it of any game? Though I do think he should add additional ending for it"

:P

And, I expected it of *this* game, because this game went out of its way to (seemingly) sell the idea that it's not like other RPGs, that it's about having feelings and having alternate choices. Up until Toriel's house, anyway.

What was unsatisfying about the Toriel fight to me was that it operated on different rules from the rules the game taught you to use. Maybe that was deliberate, but it still takes me right out of the immersion when I'm trying to roleplay within the rules I've been taught, and then the game pulls a fast one by having the rules be different -- suddenly I'm thinking about the ruleset I'm using, rather than pretending to be a character.

[identity profile] crassadon.livejournal.com 2013-06-28 04:15 am (UTC)(link)
Yeah, well, I do look for these sorts of ending whenever I play games that could feature them. . .

Your experience against Toriel, is similar to my ghost battle. I thought I needed to weaken the ghost to enable an alternative route to open. It surprised me to see how to save the ghost in the video.