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Stumbling through Sonic Generations
After having found myself with a lot of free time recently, I took the chance to look at a Sonic game that had reportedly started a new trend (i.e. it wasn't terrible). As someone who was mesmerized by the early Sonic games but hates what they then turned him into, it was an interesting experience.
http://www.youtube.com/watch?v=bpMQWI0iDM4&hd=1
This one was pretty enjoyable, apart from the presence of the floating tutorial-bot, who I have since caught and made into a toaster.
http://www.youtube.com/watch?v=bpMQWI0iDM4&hd=1
This one was pretty enjoyable, apart from the presence of the floating tutorial-bot, who I have since caught and made into a toaster.
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Er, anyway.
The graphics are lovely, but I have to say that I think they're just a bit too busy in the side-scrolling stages. A game this fast-paced really needs better contrast between the playing area and the background. Although apparently you can hop between them, so what do I know?
I initially thought that the zoomy stages were a good illustration of why the older games were better, because the newer style seemed to favour flash over interactivity... but I guess it depends on the design of the individual level, because some of the seemed all right. I did think they were all a bit overlong and a little less than optimal, though - I saw you fall through the floor a few times.
I'm not against 3D Sonic in theory, though I've never really bothered with any of them. Sonic Adventure looks pretty fun, though.
The way Tails zoomed off at the beginning of that challenge forcibly reminded me of "Beat the ghost!" I'm starting to wonder if they really did take inspiration from Crystal Towers 2! It certainly is reminiscent of it in places. I mean, I know the likelihood that they did is very low, but still.
Thanks for another video! I think this game looks like a step in the right direction, although I still favour the old games over it. Especially for the lack of that annoying flying tutorial.
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