Class 5
Class five! It's another hour-long one and I usually try to space these out a bit over days, but people had been waiting for this one - and I don't think they'll be disappointed!
This is an amazing chapter - a climactic part of the game with great performances from absolutely everyone. It's very illustrative of the game's ability to toss its players around like they're in an emotional tumble dryer - we go on a very long journey through here, from absolutely laughing our heads off during much of the first part to fear and anguish in the third.
This is the genius of this game. The immediate draw of its bird-related craziness honestly pales in comparison to the lunacy that it lets you into once you break the surface, and you keep on exploring deeper and deeper until you're this far into a storyline that you would never have thought it had. Anyone who's just heard about the game in passing may accuse us of overacting here, but... honestly, I don't think that much of this was actually acting by the end!
5-1: Sakuya and Shuu
0:25 Dad/Mum
0:45 Baby Sakuya
2:35 Doctor...
3:00 Assessment of Sakuya
4:55 Cleaver
6:40 Lack of fingers
7:15 Save point
9:10 Mmmmmmmegalomania
10:55 Distraction
11:55 Delayed reaction
12:35 Corpsing the doctor
15:25 Fate
16:25 Listening to Shuu
17:20 Massive thing
18:35 Drawers and hesitation
20:40 Literacy
5-2: Preparation
0:55 Take a drink
3:40 Physical labour
4:35 Take a look at him
6:45 Nobility knows no illness!
8:10 A Yuuya scene, do I even need to say anything more specific about these by this point?
10:05 Pause for thought
12:05 Dodge the scarecrow!
16:15 Plan
5-3: Brothers
0:00 Oh, the whole blasted thing.
Well done.
This is an amazing chapter - a climactic part of the game with great performances from absolutely everyone. It's very illustrative of the game's ability to toss its players around like they're in an emotional tumble dryer - we go on a very long journey through here, from absolutely laughing our heads off during much of the first part to fear and anguish in the third.
This is the genius of this game. The immediate draw of its bird-related craziness honestly pales in comparison to the lunacy that it lets you into once you break the surface, and you keep on exploring deeper and deeper until you're this far into a storyline that you would never have thought it had. Anyone who's just heard about the game in passing may accuse us of overacting here, but... honestly, I don't think that much of this was actually acting by the end!
5-1: Sakuya and Shuu
0:25 Dad/Mum
0:45 Baby Sakuya
2:35 Doctor...
3:00 Assessment of Sakuya
4:55 Cleaver
6:40 Lack of fingers
7:15 Save point
9:10 Mmmmmmmegalomania
10:55 Distraction
11:55 Delayed reaction
12:35 Corpsing the doctor
15:25 Fate
16:25 Listening to Shuu
17:20 Massive thing
18:35 Drawers and hesitation
20:40 Literacy
5-2: Preparation
0:55 Take a drink
3:40 Physical labour
4:35 Take a look at him
6:45 Nobility knows no illness!
8:10 A Yuuya scene, do I even need to say anything more specific about these by this point?
10:05 Pause for thought
12:05 Dodge the scarecrow!
16:15 Plan
5-3: Brothers
0:00 Oh, the whole blasted thing.
Well done.
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Everyone else in this chapter was absolutely phenomenal, but special praise goes to your Shuu for crossing the line from creepy into downright terrifying with far too much ease, and of course Raven's Yuuya for the same kind of "wait a minute, suddenly this silliness is downright heartwrenching" performance that the game itself puts on at that point. He rose to the occasion of that scene beautifully, he really did. Xaq also had some real palpable anger in Ryouta's confrontation at the end of 5-3, and Kaye handled being Sakuya's father much better than I handled being Sakuya at that age. (I would like to congratulate everyone involved in that part for making me push my already-questionable fake British accent all the way into full-blown Luke from Professor Layton.)
Hatoful is ... it's a game wherein you are the only human in a school for pigeons, and you date pigeons represented by actual Google and/or self-taken photos of pigeons. Then, if you can accept that, it gets weird.
We jokingly use that line a lot, but this is one of the most definitive moments in which the trap is sprung--the end of 5-3 is definitely one of those "I remember when this game was about dating pigeons...." moments.
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