davidn: (rabbit)
davidn ([personal profile] davidn) wrote2013-05-29 09:55 pm

Stumbling through Super Metroid - Part 8

This is a gentler part than most of the others! Instead of frustration and being stuck, the vast majority of it is just peaceful exploration through this new underwater world that I've just opened up. I attempt to read the game's language to discover some secrets, but do not do very well at it.


http://youtu.be/b41nw24t-ug

[identity profile] ravenworks.livejournal.com 2013-05-30 02:32 pm (UTC)(link)
ah, I should've kept scrolling ;)

Though while I think of it, I just realised that I've always been so eager to crack the tube just because I can, that I never even realised there was a second way into Maridia....!

[identity profile] ravenworks.livejournal.com 2013-05-30 03:03 pm (UTC)(link)
I can't remember if I ever took the Wrecked Ship route.... I'm almost certain that I didn't, though!

[identity profile] ravenworks.livejournal.com 2013-05-30 03:17 pm (UTC)(link)
Of course you need the gravity suit! As you noticed (or suspected at least), you can't wall-jump underwater until you have the gravity suit -- you can't even make it up to that first door above the pipe without the gravity suit on.

[identity profile] ravenworks.livejournal.com 2013-05-30 03:20 pm (UTC)(link)
If you want to feel REALLY weird, once you beat the game, go start a new save file and go "whoa!" as Samus wiggles around with a piddly little laser beam and hardly any jump. :)