Stumbling through Super Metroid - Part 8
May. 29th, 2013 09:55 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This is a gentler part than most of the others! Instead of frustration and being stuck, the vast majority of it is just peaceful exploration through this new underwater world that I've just opened up. I attempt to read the game's language to discover some secrets, but do not do very well at it.
http://youtu.be/b41nw24t-ug
http://youtu.be/b41nw24t-ug
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Date: 2013-05-30 03:08 am (UTC)I would be more annoyed with your constant wall-jumpy showboating if it weren't so amazing to watch XD Am I just.... really deficient at that, or are you just somehow instantly really good? (Not that either of us can answer that question...)
A few more things to say, but I can't say them yet without spoiling...!
Even in a relatively uneventful stretch of the game, your commentary continues to be charming :)
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Date: 2013-05-30 02:03 pm (UTC)I can tell I'm going to be stuck, at this point - I've actually played about half an hour more than is in this video and I think I've exhausted all the possible routes...!
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Date: 2013-05-30 02:28 pm (UTC)(Truth be told, I can't actually remember which is the correct way forward, though I think that's mostly because I stumbled onto it quickly enough!)
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Date: 2013-05-30 04:23 am (UTC)You're doing very well, and you even found something that I missed (that solid wall of sand - I assumed you couldn't go through the crumbling grappling tether spaces, I think because I tried and failed once). Honestly, you're very good at the game, or I'm very bad, because you do at least as well as I do with far fewer resources. With that said, there are two important items (that aren't actually all that hard to find!) that would make survival and finding secrets at this stage of the game so much easier for you.
As you can see, they're starting to get more dastardly with the way they hide things - both the side items and the main route!
Those quicksandy rooms that impede your jumping were the primary reason I said you'd have fun with Maridia. In that I find them incredibly frustrating.
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Date: 2013-05-30 02:06 pm (UTC)I'm beginning to exhaust the available routes in my current position (about half an hour ahead of this video), so I hope that the things that I've missed aren't too much of a backtrack away...
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Date: 2013-05-30 04:43 pm (UTC)That's what makes the Gravity Suit such an ingenious power-up. You don't just need it to progress; it makes you feel so happy to not have to deal with the damn underwater impediments anymore.
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Date: 2013-05-30 05:22 am (UTC)You got past the tube with ease, most impressive. That was the thing I was curious to see if you'd be able to figure out as it is both possibly necessary and (to that point at least) without equivalent in the game in terms of the solution. Of course I didn't respond to every situation with "let's see what the power bomb shows me" so perhaps that is on me.
Looking ahead towards the rest of the game I don't see many stumbling blocks in terms of not knowing where to go (only two jump to mind immediately), but I'm sure that you have the power to surprise me ;)
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Date: 2013-05-30 02:07 pm (UTC)I always have the power to surprise ;)
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Date: 2013-05-30 02:32 pm (UTC)Though while I think of it, I just realised that I've always been so eager to crack the tube just because I can, that I never even realised there was a second way into Maridia....!
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Date: 2013-05-30 04:15 pm (UTC)D.F.
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Date: 2013-05-30 05:46 pm (UTC)