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Team Hatoful presents the Undertale Demo - Part 4
It's the final part of the Undertale demo! In this, we realize what we now have to do, and head to the final confrontation, which I attempt to resolve in the most peaceful manner possible.
Please have a supply of buckets for tears on standby, and curb any temptations for extreme violence towards plants that this video might unexpectedly awaken in you.
http://www.youtube.com/watch?v=G1bP0dUPdEA
Please have a supply of buckets for tears on standby, and curb any temptations for extreme violence towards plants that this video might unexpectedly awaken in you.
http://www.youtube.com/watch?v=G1bP0dUPdEA
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The thread above this comment makes me think that the team needs to just sit down and have a big talk about what direction we want to go in. If we want to continue playing games together, then we have to make a solid decision about the kinds of games we want to experience together. Genres, themes, so on and so forth. If it happens that we just have to lie dormant for a while, or do things in different groups, then I think we have to decide pretty soon.
I propose we sit down in IRC some evening this week or next and really figure out what our goals are as a team now that our main project is done. I feel a little pressured now that we have a surprisingly large number of fans. I feel as if we have to do something on a fairly regular basis for the people who enjoy our work. If I am responsible for our public face, and if I have taken on some leadership roles, I have to know what our boundaries are. I need to know that I am doing okay and not, in fact, dragging people into something they don't want to do.
There are a lot of games out there, and to have 5 different people agree on what to play is just like ordering toppings on pizza. It's even worse if it's a mostly blind experience. We also need to figure out what we are doing next week, which is our next clear Saturday - How are we running the good ending's play, how long might that take, and will we do one (or both?) of the manga readings? What will we do *next* after Undertale?
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But no anchovy.
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I think our mistake over the last month when we couldn't one hundred percent agree on anything was that we were actively looking for a game to voice, rather than what made the Hatoful experience stand out in the first place - voicing what we already knew was a very special game. So we may not know definitively what we want to do for a while, and I'm okay with that... the fans will wait, especially if it means that in the end we produce something more enjoyable :)
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I'm with Budgie in worrying that we are never going to find another project that all five of us really want to do at the exact same time. We keep saying to just wait for that special magical amazing thing to come along ... well, that's what Undertale was, for me. I'm sorry to anyone for whom that didn't work out, but I'm glad we got to do it (including hopefully concluding it with the good ending next time? Hopefully?) If we don't chain everyone to this idea of a unanimous all-or-nothing approach, then we can do a lot more of the projects individual members are particularly excited about. No more disappointment if your idea gets shot down, no more awkwardness if your idea gets adopted and we do it but the others don't appear to be having fun.
Think Team Hatoful under the Freebird Rule (appropriately enough.)
Edit: The current barrier to this idea, of course, is that, well, you're the only one who knows how to and is set up to record things ... but we can figure something out if we have to, that's not insurmountable.
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I was almost about to say outright that Professor Layton would never work, and then remembered that it... really did have a quite strong visual-novel side to it. But the important characters in each game all have voices anyway! There are so... many, many ingredients that have to come together to make the perfect game to voice, you're right, and Hatoful might just have been unique...
Loosening it is definitely going to be the way to go, because I don't want anyone thinking about it as an obligation - nothing to stop us releasing sub-group stuff under the same name, now that you mention it :) Recording has actually got a lot more simple since I got FRAPS to replace my previous mad setup - I can happily pass that knowledge on to anyone who feels like they've got enough space on their hard drive (though you'd also need a video editor).
Definitely think about NES/SNES games :) I noticed just now that Battletoads has a 2-player mode and I've always meant to play it - I have no idea what it is except it's reputed to be very frustrating. I'm not sure how well Internet play would work for something that fast-paced, though!
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How much raw video, and maybe even audio, does one Hatoful session generally net you?
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The Hatoful sessions I recorded with Camstudio 2 were, for hour-long videos, about 3GB each when you add up the size of the video (about 1.5GB) and the two audio recordings (750MB each). However, it depends on the codec you use - FRAPS doesn't use a compressor at all and so a five-minute video can be about 1GB, depending on the screen size, but this comes at the advantage of only minimally affecting the game speed (you can compress the video later). I would say you definitely need a dedicated partition of about 500GB to do it - I took an external hard drive apart and just installed that :)
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And about the capturing setup -- don't forget that David is going to this extra level of effort, splicing his audio out separately, AND the game audio out separately, which (while nice) a stream could probably do without, and I'd bet that most do.... Really all you need is Google Plus itself, it streams directly to youtube if you aren't interested in editing.... and even if you are, I'm pretty confident you could do it with FRAPS and MAYBE a second laptop for your microphone.... though I admit I'm kind of beat at the moment and less able to tease the theory all out than I thought I would be at the start of this paragraph. ;p
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I forgot about Google Plus (which we may have to permanently, if they don't fix this horrendous feature and any other games are particularly keyboard-heavy!) - for an unedited play session, yes, that really is all you need.
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I share your feeling about the pressure from the fans, but actually I have the opposite response -- rather than putting out regular content, I feel like we have a responsibility to put out quality content.... if I subscribed to someone, I would rather get a great video every few months than mediocre ones all the time....
I think the solution here is not to worry about the strict integrity of "team hatoful" per se..... not in the sense of "breaking up the band" but in terms of band members having side projects. I think David's got the right idea, he's doing videos alone, or with other people, as the project suits.... we've already established that five people doing Undertale was a bit of overkill anyway, so I think the way to have frequent content AND good content is to not be afraid to have smaller groups doing other things instead of feeling forced to find something that exactly all five of us always want to do. (Frankly I think applying the name 'team hatoful' to non-hatoful videos was a bit of a mistake in the first place, and just led to the current awkward situation.... I can certainly understand the desire to keep providing videos to an audience that's going to be starved for content until the next game once we're done the manga, but maybe it would make more sense to put videos like that on the tumblr as "here's some other things the Team Hatoful members are doing!" rather than "hello we're most of team hatoful even though this game isn't a hatoful game!")
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I think the biggest issue is that we're all very new to this and are learning what works and what does not as it occurs. Now we know that forcing roles for each member doesn't work, and we're going to have to learn what does work naturally as we eventually cover more material.
Yes, we do need to think about our name - but, do we have a better name to call ourselves?
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The sensible thing to do is, ideally, to only do Hatoful stuff with our current name and branch off onto unrelated channels the rest of the time for side projects. We keep our own projects and schedules this way, but should we have something like "this is what team hatoful has been up to individually" on the tumblr page?
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