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It's the final part of the Undertale demo! In this, we realize what we now have to do, and head to the final confrontation, which I attempt to resolve in the most peaceful manner possible.
Please have a supply of buckets for tears on standby, and curb any temptations for extreme violence towards plants that this video might unexpectedly awaken in you.
http://www.youtube.com/watch?v=G1bP0dUPdEA
Please have a supply of buckets for tears on standby, and curb any temptations for extreme violence towards plants that this video might unexpectedly awaken in you.
http://www.youtube.com/watch?v=G1bP0dUPdEA
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Date: 2013-06-27 08:23 pm (UTC)no subject
Date: 2013-06-27 09:07 pm (UTC)no subject
Date: 2013-06-28 12:39 am (UTC)I'm with Budgie in worrying that we are never going to find another project that all five of us really want to do at the exact same time. We keep saying to just wait for that special magical amazing thing to come along ... well, that's what Undertale was, for me. I'm sorry to anyone for whom that didn't work out, but I'm glad we got to do it (including hopefully concluding it with the good ending next time? Hopefully?) If we don't chain everyone to this idea of a unanimous all-or-nothing approach, then we can do a lot more of the projects individual members are particularly excited about. No more disappointment if your idea gets shot down, no more awkwardness if your idea gets adopted and we do it but the others don't appear to be having fun.
Think Team Hatoful under the Freebird Rule (appropriately enough.)
Edit: The current barrier to this idea, of course, is that, well, you're the only one who knows how to and is set up to record things ... but we can figure something out if we have to, that's not insurmountable.
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Date: 2013-06-28 01:03 am (UTC)I was almost about to say outright that Professor Layton would never work, and then remembered that it... really did have a quite strong visual-novel side to it. But the important characters in each game all have voices anyway! There are so... many, many ingredients that have to come together to make the perfect game to voice, you're right, and Hatoful might just have been unique...
Loosening it is definitely going to be the way to go, because I don't want anyone thinking about it as an obligation - nothing to stop us releasing sub-group stuff under the same name, now that you mention it :) Recording has actually got a lot more simple since I got FRAPS to replace my previous mad setup - I can happily pass that knowledge on to anyone who feels like they've got enough space on their hard drive (though you'd also need a video editor).
Definitely think about NES/SNES games :) I noticed just now that Battletoads has a 2-player mode and I've always meant to play it - I have no idea what it is except it's reputed to be very frustrating. I'm not sure how well Internet play would work for something that fast-paced, though!
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Date: 2013-06-28 03:09 am (UTC)How much raw video, and maybe even audio, does one Hatoful session generally net you?
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Date: 2013-06-28 05:57 pm (UTC)The Hatoful sessions I recorded with Camstudio 2 were, for hour-long videos, about 3GB each when you add up the size of the video (about 1.5GB) and the two audio recordings (750MB each). However, it depends on the codec you use - FRAPS doesn't use a compressor at all and so a five-minute video can be about 1GB, depending on the screen size, but this comes at the advantage of only minimally affecting the game speed (you can compress the video later). I would say you definitely need a dedicated partition of about 500GB to do it - I took an external hard drive apart and just installed that :)
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Date: 2013-06-28 04:09 am (UTC)no subject
Date: 2013-06-28 05:58 pm (UTC)no subject
Date: 2013-06-28 06:18 pm (UTC)no subject
Date: 2013-06-28 03:06 am (UTC)And about the capturing setup -- don't forget that David is going to this extra level of effort, splicing his audio out separately, AND the game audio out separately, which (while nice) a stream could probably do without, and I'd bet that most do.... Really all you need is Google Plus itself, it streams directly to youtube if you aren't interested in editing.... and even if you are, I'm pretty confident you could do it with FRAPS and MAYBE a second laptop for your microphone.... though I admit I'm kind of beat at the moment and less able to tease the theory all out than I thought I would be at the start of this paragraph. ;p
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Date: 2013-06-28 05:50 pm (UTC)I forgot about Google Plus (which we may have to permanently, if they don't fix this horrendous feature and any other games are particularly keyboard-heavy!) - for an unedited play session, yes, that really is all you need.
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Date: 2013-06-28 05:51 pm (UTC)no subject
Date: 2013-06-28 05:55 pm (UTC)no subject
Date: 2013-06-28 06:00 pm (UTC)no subject
Date: 2013-06-28 06:03 pm (UTC)drown outsuppress the noise so the microphone wouldn't pick it up and trigger the detection software that would close the noise gate. Unless something's changed since then.Append: also if it only triggers above a certain user threshold, that could just be an incentive to form smaller groups to begin with…
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Date: 2013-06-28 06:20 pm (UTC)no subject
Date: 2013-06-28 06:33 pm (UTC)"we can adjust the threshold parameters as we see the need." Never mind the actual users being able to adjust them. This is what happens when you let things get so centralized, folks…
"as this evolves and we see our detection getting more and more accurate, we'll consider going to smaller hangouts too. but for now, we'll start with 4+ rooms." Hah.