davidn: (skull)
davidn ([personal profile] davidn) wrote2013-06-26 05:56 pm
Entry tags:

Team Hatoful presents the Undertale Demo - Part 4

It's the final part of the Undertale demo! In this, we realize what we now have to do, and head to the final confrontation, which I attempt to resolve in the most peaceful manner possible.

Please have a supply of buckets for tears on standby, and curb any temptations for extreme violence towards plants that this video might unexpectedly awaken in you.



http://www.youtube.com/watch?v=G1bP0dUPdEA

[identity profile] budgiebin.livejournal.com 2013-06-27 08:23 pm (UTC)(link)
So you are more in favor of just waiting until something amazing comes along? The problem with Hatoful is that few games really match its level of writing. It's literally just like Matt Smith having to follow David Tennant's Doctor. It's hard for ANYONE to succeed after a star like him. If we wait for a game on equal par we may have to wait a *long* time, and we would also expect things out of games that shouldn't be expected.
kjorteo: Confused Bulbasaur portrait from Pokémon Mystery Dungeon. (Bulbasaur: Confused)

[personal profile] kjorteo 2013-06-28 12:39 am (UTC)(link)
We could always allow for ... smaller sub-group side projects, if getting all five of us to agree on a project is too impossible (a virtual certainty when the question of emotional content comes up while Raven and I are on the same team.) Raven doesn't want to do the second part of Undertale and I have no intention of making him, but we don't need to just cancel the project outright because it's no longer unanimous, do we? Conversely, everyone else seemed to think the Professor Layton series would work except for me, but why should I stand in the way of the others having their fun (if I'm wrong)? Budgie once proposed 12 to the Moon and I was all for it while the others shot it down for being too sad ... can't Budgie and I just go do it? And you and I still need to play through a co-op NES or SNES game at some point ... :)

I'm with Budgie in worrying that we are never going to find another project that all five of us really want to do at the exact same time. We keep saying to just wait for that special magical amazing thing to come along ... well, that's what Undertale was, for me. I'm sorry to anyone for whom that didn't work out, but I'm glad we got to do it (including hopefully concluding it with the good ending next time? Hopefully?) If we don't chain everyone to this idea of a unanimous all-or-nothing approach, then we can do a lot more of the projects individual members are particularly excited about. No more disappointment if your idea gets shot down, no more awkwardness if your idea gets adopted and we do it but the others don't appear to be having fun.

Think Team Hatoful under the Freebird Rule (appropriately enough.)

Edit: The current barrier to this idea, of course, is that, well, you're the only one who knows how to and is set up to record things ... but we can figure something out if we have to, that's not insurmountable.
Edited 2013-06-28 00:40 (UTC)

[identity profile] budgiebin.livejournal.com 2013-06-28 03:09 am (UTC)(link)
How would the posting etiquette go if you are not involved? We send you an edited video, you post under your account? Or should we really just get a team Youtube account and, possibly, give everyone access so we can just collectively deal with our own stuff?

How much raw video, and maybe even audio, does one Hatoful session generally net you?

[identity profile] crassadon.livejournal.com 2013-06-28 04:09 am (UTC)(link)
You'll have to find a modified version of Battletoads. I'm almost completely positive that I've seen one before. The issue is that, apparently the game is so difficult that no 2-player team beta tested beyond the first half of the game. In one of the levels in the second half, the 2-P controls simple do not function. The level features a "chase," so the second player is immediately killed, and. . perhaps the screen doesn't scroll with the second player still so 1-P dies, too? Anyway, certainly 2-P will game over in this area. Which, you probably won't get to anyway; you're confidence is pretty impressive, from someone who knows the game. There is a modified version that enables full 2 player mode throughout the game; somewhere. .

[identity profile] crassadon.livejournal.com 2013-06-28 06:18 pm (UTC)(link)
I think that's quite possible for it's age.

[identity profile] ravenworks.livejournal.com 2013-06-28 03:06 am (UTC)(link)
Okay, I knew I should have expanded the comments, because this is basically the same point I just tried to make. ;)

And about the capturing setup -- don't forget that David is going to this extra level of effort, splicing his audio out separately, AND the game audio out separately, which (while nice) a stream could probably do without, and I'd bet that most do.... Really all you need is Google Plus itself, it streams directly to youtube if you aren't interested in editing.... and even if you are, I'm pretty confident you could do it with FRAPS and MAYBE a second laptop for your microphone.... though I admit I'm kind of beat at the moment and less able to tease the theory all out than I thought I would be at the start of this paragraph. ;p
premchaia_pre4: (akari)

[personal profile] premchaia_pre4 2013-06-28 05:55 pm (UTC)(link)
Surely if it's audio-based detection, you'd have to use acoustic isolation anyway? You'd have to find some way to route only your voice and not ambient clicking into the microphone…
premchaia_pre4: (akari)

[personal profile] premchaia_pre4 2013-06-28 06:03 pm (UTC)(link)
I was there (well, observing, at least)! You also found out that it was audio-based, surely? You even mention it in the first video, as I recall. You wound up with a duvet over your hands to drown outsuppress the noise so the microphone wouldn't pick it up and trigger the detection software that would close the noise gate. Unless something's changed since then.

Append: also if it only triggers above a certain user threshold, that could just be an incentive to form smaller groups to begin with…
Edited 2013-06-28 18:04 (UTC)
premchaia_pre4: (akari)

[personal profile] premchaia_pre4 2013-06-28 06:33 pm (UTC)(link)
I thought Kjorteo's test was pretty conclusive. Not to mention what looks more authoritative.

"we can adjust the threshold parameters as we see the need." Never mind the actual users being able to adjust them. This is what happens when you let things get so centralized, folks…

"as this evolves and we see our detection getting more and more accurate, we'll consider going to smaller hangouts too. but for now, we'll start with 4+ rooms." Hah.