davidn: (rabbit)
davidn ([personal profile] davidn) wrote2013-07-15 09:23 pm

Stumbling together through Snake, Rattle 'n' Roll - Part 3

Twenty minutes... for two levels, if you can believe it. [livejournal.com profile] kjorteo and I struggle together through the final stages of this alleged game, this artefact of pain distilled into the form of a cartridge. In it, we climb the last ice mountain stage (being more successful at going downwards), and then fight against one of the most ridiculously unfair bosses ever created by man or beast. Wish us luck... not with the game, because we've already done that - just with the recovery.



http://youtu.be/iOQc2cCQ-78


As an addendum, shockingly, Terotrous on the GameFAQs boards posted an entirely legitimate run of it - he gets through the game impressively unscathed until the geyser/waterfall section, and then is absolutely destroyed by the six tiles of right-sloping ice at the top of level 10, which claim two continues on their own. Nintendo games just... did not like to be beaten.

[identity profile] ravenworks.livejournal.com 2013-07-16 04:03 pm (UTC)(link)
Holy crap, a Genesis port...! Is it improved (i.e. completeable) at all...?

[identity profile] lupineangel.livejournal.com 2013-07-16 09:16 pm (UTC)(link)
From the depths of YouTube, I bring you this:

http://www.youtube.com/watch?v=pZfucy9sGy8

They seem to have kept in the extra jumping height from the 'final boss' level, and in this one the nibble-pibblies jump around like... well, space hoppers. Also, they've made the time limit ridiculously tight, and apparently Rattle and Roll are jerks to each other in the Megadrive/Genesis version (as evidenced by the final score tally). I kind of like their NES incarnations better, anyway.

D.F.

[identity profile] crassadon.livejournal.com 2013-07-16 11:37 pm (UTC)(link)
Supposing this version was released after, that would make the final level here the sequel, of sorts. The level seems strangely easy, with pathways most players can actually expect to traverse. It still needs to be played almost perfectly, but it doesn't seem impossible to complete with one life, unlike the previous four or eight levels.

Personally, I like the ending "see you next time for snakes in space" better than what's shown after the actual "in space" part. Though the cinematic is nice, and likely not something that could be done cleanly on the nes.

[identity profile] crassadon.livejournal.com 2013-07-17 04:35 am (UTC)(link)
But they're in space??!?!!?!?!!!?????