davidn: (rabbit)
Surprise snakes! Which would be a bad thing under any other circumstances, but as the Megadrive version of Snake, Rattle ‘n’ Roll was mentioned on the videos that [livejournal.com profile] kjorteo and I did, I hunted it down and gave it a test to see if it was any less brutal. (Spoiler: I don’t complete it). This makes this game the most played in the Stumbling Through series by two iterations. I must be mad.

This was meant to be a very quick video, but I was pretty amazed by how far I got on one set of continues - perhaps the game is a little more forgiving, even though there are a couple of places which were either made more brutal or that I just didn’t remember.

It's interesting to note that under stress I seem to swear not by increasing the strength of my language but by concatenating various other words together to form physically impossibe hybrid strings.

davidn: (rabbit)
Twenty minutes... for two levels, if you can believe it. [livejournal.com profile] kjorteo and I struggle together through the final stages of this alleged game, this artefact of pain distilled into the form of a cartridge. In it, we climb the last ice mountain stage (being more successful at going downwards), and then fight against one of the most ridiculously unfair bosses ever created by man or beast. Wish us luck... not with the game, because we've already done that - just with the recovery.


As an addendum, shockingly, Terotrous on the GameFAQs boards posted an entirely legitimate run of it - he gets through the game impressively unscathed until the geyser/waterfall section, and then is absolutely destroyed by the six tiles of right-sloping ice at the top of level 10, which claim two continues on their own. Nintendo games just... did not like to be beaten.
davidn: (prince)
Unbelievable as it may seem after watching even the first video, the second part of Snake, Rattle 'n' Roll ramps up the difficulty in a variety of miscellaneous preposterous ways, including:
  • Waterfalls and currents
  • Enemies that appear out of nowhere
  • Precision-timed geyser-hopping
  • Ice
  • Slopes
  • Icy slopes
  • Slopey ice
  • Icy feet
  • Each other

I cannot imagine playing through this game with an initial complement of nine lives. Whoever designed the levels must have had a real interest in watching the frustration of others - maybe he'd just gone through a messy divorce.

davidn: (prince)
As I felt I just didn't have enough video series in flight just now, [livejournal.com profile] kjorteo and I got together and revisited the game that started all of this in my life. Snake, Rattle 'n' Roll was a game that Kjorteo grew up with and mentioned to me when I was at work, in the context of the entire game being one continuous environment broken up into levels - and I wanted to do a playthrough of it and put up a video simply because doing a text one would have taken too long.

Getting the confidence to do that video was one of the best things that's ever happened to me - and though I didn't feel the gradual evolution over the last couple of years since I put that first one up, the difference in my voice between then and now is incredible... the original one is so timid!

Still, this time, Kjorteo was around to help - and through a surprisingly workable VirtuaNES netplay session, we bravely climbed the mountain towards the moon or whatever on earth is going on in this game. Our first chapter takes us halfway through the game by level count... but probably not by time spent or anger level. It's eighteen minutes, about five of which are spent on one screen.


(Scrooge McDuck!)

Expand Cut Tags

No cut tags

February 2019


Most Popular Tags


RSS Atom

Style Credit

Page generated Apr. 21st, 2019 12:05 pm
Powered by Dreamwidth Studios