davidn: (rabbit)
davidn ([personal profile] davidn) wrote2013-07-15 09:23 pm

Stumbling together through Snake, Rattle 'n' Roll - Part 3

Twenty minutes... for two levels, if you can believe it. [livejournal.com profile] kjorteo and I struggle together through the final stages of this alleged game, this artefact of pain distilled into the form of a cartridge. In it, we climb the last ice mountain stage (being more successful at going downwards), and then fight against one of the most ridiculously unfair bosses ever created by man or beast. Wish us luck... not with the game, because we've already done that - just with the recovery.



http://youtu.be/iOQc2cCQ-78


As an addendum, shockingly, Terotrous on the GameFAQs boards posted an entirely legitimate run of it - he gets through the game impressively unscathed until the geyser/waterfall section, and then is absolutely destroyed by the six tiles of right-sloping ice at the top of level 10, which claim two continues on their own. Nintendo games just... did not like to be beaten.

[identity profile] xaq.livejournal.com 2013-07-16 06:05 pm (UTC)(link)
The Wikipedia article (http://en.wikipedia.org/wiki/Snake_Rattle_'n'_Roll) lists a few credits:

Designer: Tim Stamper
Programmer: Mark Betteridge
Composer: David Wise


I'm now hearing Shuu mutter, "I'll get you, Mark..."

[identity profile] tamakun.livejournal.com 2013-07-19 02:06 am (UTC)(link)
After hearing about how some development houses have more than one team, I wonder if the Snake Rattle n'Roll team were the same team that developed Battletoads, while there was another team that made RC Pro-Am and Taboo: The Sixth Sense.