davidn: (skull)
davidn ([personal profile] davidn) wrote2013-11-01 11:01 pm
Entry tags:

Stumbling (briefly) through Memory of a Broken Dimension

Ravenworks gave me a link to this game - obviously having felt that The Stanley Parable was just insufficient - and I felt my way around it briefly in what you could call a reluctant Halloween special. I must have barely scratched the surface, but it felt so oppressive and unpredictable that I'm rather glad I didn't dive further.



http://www.youtube.com/watch?v=QF8081fgwuE


If you want to have a try, it can be played at http://www.datatragedy.com/wipmoabd/ !
premchaia_pre4: (akari)

[personal profile] premchaia_pre4 2013-11-02 08:17 am (UTC)(link)
“DIVE-ID: Newton”

“But that's not Newtonian!”

What typeface is that that you used at the end before the stock closing sequence?
premchaia_pre4: (akari)

[personal profile] premchaia_pre4 2013-11-02 12:08 pm (UTC)(link)
“Memory of a Broken Stanley Parable”.

[identity profile] xaq.livejournal.com 2013-11-02 06:23 pm (UTC)(link)
Not to go into spoilers, but you're actually kinda describing one of the endings in that game.

[identity profile] tamakun.livejournal.com 2013-11-11 02:33 am (UTC)(link)
Would it be strange to say that I think I discovered the purpose of this game? It took me probably a good 30 minutes of wandering about but I did get somewhere before the RELICS system "crashed".

[identity profile] tamakun.livejournal.com 2013-11-11 08:55 pm (UTC)(link)
I discovered that once inside the 3D space, left-clicking when standing very close to these vertical lines and aiming at some of the strange floating polygons would then make them physical, which you could then walk on. The number in the left dropped whenever I built some of the area, and dropped to zero when I managed to complete the sector.

I had to walk around a bit to find Sector "A" I think, and each sector lead to another sector up to "D", building more and more of the stone walking surfaces. However, it entirely crashed (with a fake bluescreen in Unity) once I managed to... I guess "compile" all the areas.

It was hard to determine just where I was supposed to go with all that interference!