davidn: (rabbit)
davidn ([personal profile] davidn) wrote2013-07-15 09:23 pm

Stumbling together through Snake, Rattle 'n' Roll - Part 3

Twenty minutes... for two levels, if you can believe it. [livejournal.com profile] kjorteo and I struggle together through the final stages of this alleged game, this artefact of pain distilled into the form of a cartridge. In it, we climb the last ice mountain stage (being more successful at going downwards), and then fight against one of the most ridiculously unfair bosses ever created by man or beast. Wish us luck... not with the game, because we've already done that - just with the recovery.



http://youtu.be/iOQc2cCQ-78


As an addendum, shockingly, Terotrous on the GameFAQs boards posted an entirely legitimate run of it - he gets through the game impressively unscathed until the geyser/waterfall section, and then is absolutely destroyed by the six tiles of right-sloping ice at the top of level 10, which claim two continues on their own. Nintendo games just... did not like to be beaten.
premchaia_pre4: (akari)

[personal profile] premchaia_pre4 2013-07-16 03:11 am (UTC)(link)
You do mean the situation was looking foot[-t]ile, right?
Edited 2013-07-16 03:14 (UTC)

[identity profile] crassadon.livejournal.com 2013-07-16 06:20 am (UTC)(link)
Teo. . . yes. :P

I'm honestly surprised there isn't another two or three levels on this game. I. . can't really imagine more than about a half dozen people having completed this game when it came out. Still, it seems like they could have done a couple of moon levels, rather than introduce a new gravity at the same time they add in a boss.

Also, is this really how that first level of the video begins? With an enemy charging across the player's position in the first second? It's difficult to believe that happens, yet. . it does seem reasonable in comparison to what else is in this game.

Also also . . DavidN is supposed to be the one with colour issues: yet you've been referring to the player colours as pink and blue, Teo. Those are the most orange and purple characters I've ever seen @_@!

[identity profile] lupineangel.livejournal.com 2013-07-16 09:33 am (UTC)(link)
That's amazing! Congratulations to the both of you for having the patience to get through it without flinging your controllers through the screens in apoplectic fury! I have a new appreciation for the meaning of the phrase 'Nintendo Hard'.

I'm surprised Rattle and/or Roll haven't made it onto Teo's avatar list now, especially Roll; his(?) expression is perfect for an OMFGAMAAAAZIIIING! icon or something - or alternatively, a you-wouldn't-believe-how-high-I-am-right-now reaction image. :P Crassadon's 'actually kind of cute' icon may also apply. :P

I always wanted to play this game after seeing it on Gamesmaster once; apparently, if you start the first level and just run down/right as fast as you can, ignoring everything else, there's a rocket at the end that warps you to Level 8 if you jump into it. That's the only thing I remember about it, but it always made me want to try it out. Having seen this video, I now realise how lucky I was to escape with my sanity still able to pretend to itself that it's intact. :P

Congratulations, Snakes In Space!

D.F.

[identity profile] tamakun.livejournal.com 2013-07-16 10:33 am (UTC)(link)
Forgive me for saying, I really enjoyed watching.listening to you two play through this.

Considering you only showed us an hour of gameplay, I shudder to think how many hours you actually played for!

I'm not going to suggest you play Battletoads next, that's just cruel, especially with what you guys have been going through game-wise recently. Rare made an NES version of Pinbot, I wonder if that's any better...

[identity profile] ravenworks.livejournal.com 2013-07-16 04:07 pm (UTC)(link)
So I wanted to look up the creators of this game, to see if there were any interviews of them (just to hear them explain themselves!), but there's nothing on MobyGames for either this game OR BattleToads...! Has everyone on these projects just disavowed all knowledge...??