Twenty minutes... for two levels, if you can believe it.
kjorteo and I struggle together through the final stages of this alleged game, this artefact of pain distilled into the form of a cartridge. In it, we climb the last ice mountain stage (being more successful at going downwards), and then fight against one of the most ridiculously unfair bosses ever created by man or beast. Wish us luck... not with the game, because we've already done that - just with the recovery.
http://youtu.be/iOQc2cCQ-78
As an addendum, shockingly, Terotrous on the GameFAQs boards posted an entirely legitimate run of it - he gets through the game impressively unscathed until the geyser/waterfall section, and then is absolutely destroyed by the six tiles of right-sloping ice at the top of level 10, which claim two continues on their own. Nintendo games just... did not like to be beaten.
http://youtu.be/iOQc2cCQ-78
As an addendum, shockingly, Terotrous on the GameFAQs boards posted an entirely legitimate run of it - he gets through the game impressively unscathed until the geyser/waterfall section, and then is absolutely destroyed by the six tiles of right-sloping ice at the top of level 10, which claim two continues on their own. Nintendo games just... did not like to be beaten.
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Date: 2013-07-16 06:20 am (UTC)I'm honestly surprised there isn't another two or three levels on this game. I. . can't really imagine more than about a half dozen people having completed this game when it came out. Still, it seems like they could have done a couple of moon levels, rather than introduce a new gravity at the same time they add in a boss.
Also, is this really how that first level of the video begins? With an enemy charging across the player's position in the first second? It's difficult to believe that happens, yet. . it does seem reasonable in comparison to what else is in this game.
Also also . . DavidN is supposed to be the one with colour issues: yet you've been referring to the player colours as pink and blue, Teo. Those are the most orange and purple characters I've ever seen @_@!
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Date: 2013-07-16 06:42 am (UTC)(The edit on the right is to let Kjorteo see them how they actually are if this is an issue with his monitor or eyes.)
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Date: 2013-07-16 02:00 pm (UTC)no subject
Date: 2013-07-16 04:57 pm (UTC)no subject
Date: 2013-07-17 12:12 am (UTC)Anyway, I get #ff8e71 for Rattle, a sort of coral pink. Roll's portrait is #ca85ff, or "Kjorteo-colored," but the in-game sprite is a much bluer #a48aff.
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Date: 2013-07-17 12:15 am (UTC)no subject
Date: 2013-07-17 04:36 am (UTC)no subject
Date: 2013-07-17 05:52 am (UTC)I think your emulator might need the Tint knob tweaked a bit to the right. o_O;
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Date: 2013-07-17 05:53 am (UTC)no subject
Date: 2013-07-17 06:52 am (UTC)no subject
Date: 2013-07-17 01:17 am (UTC)#ff8e71 is mathematically pink (not always the best way to tell but the only way I can really 'see' colours) - but on Rattle's portrait in the middle up there, I get a much oranger #F77900.
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Date: 2013-07-17 03:46 am (UTC)The HTML values I gave were for what I see in game, not what I see in Xaq's image. I got them by pausing a clip pf the LP part 3 video at the top of this page, and eyedroppering that.
I actually don't know where Xaq got his screenshots, but I agree that Rattle is much more orange there than he(?) is in our videos. It could be an emulator ... difference of some sort. Remember how we started part one in one emulator, then ran into too many technical issues, and switched to a different emulator and started over? I never mentioned this before because the editing is almost seamless, but I can still sort of tell the point at which we switch because the color balance (or at least the brightness) suddenly changes.
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Date: 2013-07-17 04:16 am (UTC)Middle: Unaltered.
Left: Hue-altered to match your description.
Right: Hue-altered in the exact opposite way for reasons already explained.
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Date: 2013-07-17 05:07 am (UTC)(If it's just the brightness it might well be global gamma correction, which of course can also have an effect on color perception.)
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Date: 2013-07-17 04:14 am (UTC)Since you're seeing them in the color they actually are, however, that's apparently not the case....so, disregard the right third of the image.
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Date: 2013-07-16 02:26 pm (UTC)It's a weird change to the game, suddenly being on this plinth of cheese without any of the slope torture that characterizes the later half of the game... the Megadrive version does have an outer space level, but frankly I'm glad that the game makers chose to stop where they did in this version!
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Date: 2013-07-16 04:03 pm (UTC)no subject
Date: 2013-07-16 05:47 pm (UTC)no subject
Date: 2013-07-16 09:16 pm (UTC)http://www.youtube.com/watch?v=pZfucy9sGy8
They seem to have kept in the extra jumping height from the 'final boss' level, and in this one the nibble-pibblies jump around like... well, space hoppers. Also, they've made the time limit ridiculously tight, and apparently Rattle and Roll are jerks to each other in the Megadrive/Genesis version (as evidenced by the final score tally). I kind of like their NES incarnations better, anyway.
D.F.
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Date: 2013-07-16 11:37 pm (UTC)Personally, I like the ending "see you next time for snakes in space" better than what's shown after the actual "in space" part. Though the cinematic is nice, and likely not something that could be done cleanly on the nes.
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Date: 2013-07-17 12:55 am (UTC)no subject
Date: 2013-07-17 04:35 am (UTC)