davidn: (rabbit)
[personal profile] davidn
Twenty minutes... for two levels, if you can believe it. [livejournal.com profile] kjorteo and I struggle together through the final stages of this alleged game, this artefact of pain distilled into the form of a cartridge. In it, we climb the last ice mountain stage (being more successful at going downwards), and then fight against one of the most ridiculously unfair bosses ever created by man or beast. Wish us luck... not with the game, because we've already done that - just with the recovery.



http://youtu.be/iOQc2cCQ-78


As an addendum, shockingly, Terotrous on the GameFAQs boards posted an entirely legitimate run of it - he gets through the game impressively unscathed until the geyser/waterfall section, and then is absolutely destroyed by the six tiles of right-sloping ice at the top of level 10, which claim two continues on their own. Nintendo games just... did not like to be beaten.

Date: 2013-07-17 12:20 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Exasperation)
From: [personal profile] kjorteo
Nothing in the manual credits-wise! Though I did find this gem in the hints and tips section:

"As with all video games, practice makes perfect. There are a few tricky jumps in Snake Rattle N Roll that will probably take a while to master. For example, some jumps may require you to jump down two spaces and to the left one space (in one jump!)"

You don't say....

Date: 2013-07-17 04:19 am (UTC)
From: [identity profile] xaq.livejournal.com
That does seem to imply that there may have been a double-jump power-up somewhere in the game. o_O

Date: 2013-07-17 04:36 am (UTC)
kjorteo: Screenshot from Werewolf: The Last Warrior, of the titular Werewolf next to a sign that says "Don't Knock". (Don't Knock)
From: [personal profile] kjorteo
I think I'm more bothered by the fact that that is their idea of a challenging jump in this game. Down two and to the left one? Really? Have you seen some of the jumps we were up against in the later parts of the game?

Date: 2013-07-17 09:04 am (UTC)
From: [identity profile] crassadon.livejournal.com
yeah. . some of those jumps were down two, and to the left one. It's just that you had to jump while running down an icy slope, making sure to jump while high enough to actually reach the next ledge. . which also sloped down, so you had to instantly jump again to actually progress. While on ice.

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