davidn: (rabbit)
[personal profile] davidn
Twenty minutes... for two levels, if you can believe it. [livejournal.com profile] kjorteo and I struggle together through the final stages of this alleged game, this artefact of pain distilled into the form of a cartridge. In it, we climb the last ice mountain stage (being more successful at going downwards), and then fight against one of the most ridiculously unfair bosses ever created by man or beast. Wish us luck... not with the game, because we've already done that - just with the recovery.



http://youtu.be/iOQc2cCQ-78


As an addendum, shockingly, Terotrous on the GameFAQs boards posted an entirely legitimate run of it - he gets through the game impressively unscathed until the geyser/waterfall section, and then is absolutely destroyed by the six tiles of right-sloping ice at the top of level 10, which claim two continues on their own. Nintendo games just... did not like to be beaten.

Date: 2013-07-17 03:46 am (UTC)
kjorteo: Glitched screenshot from Pokémon Yellow, of Pikachu's portrait with scrambled graphics. (Pikachu: Glitch)
From: [personal profile] kjorteo
Oh, sorry, I forgot to clarify and misled--I wasn't going by Xaq's guide. Or I was at first, but then ... hold on, let me start over.

The HTML values I gave were for what I see in game, not what I see in Xaq's image. I got them by pausing a clip pf the LP part 3 video at the top of this page, and eyedroppering that.

I actually don't know where Xaq got his screenshots, but I agree that Rattle is much more orange there than he(?) is in our videos. It could be an emulator ... difference of some sort. Remember how we started part one in one emulator, then ran into too many technical issues, and switched to a different emulator and started over? I never mentioned this before because the editing is almost seamless, but I can still sort of tell the point at which we switch because the color balance (or at least the brightness) suddenly changes.

Date: 2013-07-17 04:16 am (UTC)
From: [identity profile] xaq.livejournal.com
I snapped a screenshot of Stumbling Together II, pasted it into 3 separate images in GIMP, then toyed with the hue on 2 of them.

Middle: Unaltered.

Left: Hue-altered to match your description.

Right: Hue-altered in the exact opposite way for reasons already explained.

Date: 2013-07-17 05:07 am (UTC)
premchaia_pre4: (akari)
From: [personal profile] premchaia_pre4
The NES output analog video to a television, right? Thus luminance/chrominance modulation. The exact colors would be uncalibrated and dependent on the scaling and biases of the output device; if the emulators are trying to emulate that and using different curves…

(If it's just the brightness it might well be global gamma correction, which of course can also have an effect on color perception.)

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