davidn: (rabbit)
[personal profile] davidn
Twenty minutes... for two levels, if you can believe it. [livejournal.com profile] kjorteo and I struggle together through the final stages of this alleged game, this artefact of pain distilled into the form of a cartridge. In it, we climb the last ice mountain stage (being more successful at going downwards), and then fight against one of the most ridiculously unfair bosses ever created by man or beast. Wish us luck... not with the game, because we've already done that - just with the recovery.



http://youtu.be/iOQc2cCQ-78


As an addendum, shockingly, Terotrous on the GameFAQs boards posted an entirely legitimate run of it - he gets through the game impressively unscathed until the geyser/waterfall section, and then is absolutely destroyed by the six tiles of right-sloping ice at the top of level 10, which claim two continues on their own. Nintendo games just... did not like to be beaten.

Date: 2013-07-17 12:12 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Teo: ^o.O^)
From: [personal profile] kjorteo
The "how it should look to Kjorteo" version shows Rattle as bright neon lime green and Roll as magenta. Are you sure that's how it's supposed to look to me?

Anyway, I get #ff8e71 for Rattle, a sort of coral pink. Roll's portrait is #ca85ff, or "Kjorteo-colored," but the in-game sprite is a much bluer #a48aff.

Date: 2013-07-17 12:15 am (UTC)
kjorteo: A 16-bit pixel-style icon of (clockwise from the bottom/6:00 position) Celine, Fang, Sara, Ardei, and Kurt.  The assets are from their Twitch show, Warm Fuzzy Game Room. (Hooray!)
From: [personal profile] kjorteo
There's also this, of course.

Date: 2013-07-17 04:36 am (UTC)
From: [identity profile] crassadon.livejournal.com
Oh yeah. . .that icon is very blue. And very much how I remember the game when I played it. Yet, in the video, the snakes look very apparently orange and purple to me. Hmmm. . .

Date: 2013-07-17 05:52 am (UTC)
From: [identity profile] xaq.livejournal.com
I did a Google image search on "Snake Rattle n Roll," and everything that's come up so far has been the colorations shown in the video: Rattle's been shown universally to be orange, not pink.

I think your emulator might need the Tint knob tweaked a bit to the right. o_O;

Date: 2013-07-17 05:53 am (UTC)
From: [identity profile] xaq.livejournal.com
Good grief are we really having this deep a discourse over the coloration of a pixelated snake?

Date: 2013-07-17 06:52 am (UTC)
premchaia_pre4: (akari)
From: [personal profile] premchaia_pre4
Color calibration is Serious Business. ♪

Date: 2013-07-17 03:46 am (UTC)
kjorteo: Glitched screenshot from Pokémon Yellow, of Pikachu's portrait with scrambled graphics. (Pikachu: Glitch)
From: [personal profile] kjorteo
Oh, sorry, I forgot to clarify and misled--I wasn't going by Xaq's guide. Or I was at first, but then ... hold on, let me start over.

The HTML values I gave were for what I see in game, not what I see in Xaq's image. I got them by pausing a clip pf the LP part 3 video at the top of this page, and eyedroppering that.

I actually don't know where Xaq got his screenshots, but I agree that Rattle is much more orange there than he(?) is in our videos. It could be an emulator ... difference of some sort. Remember how we started part one in one emulator, then ran into too many technical issues, and switched to a different emulator and started over? I never mentioned this before because the editing is almost seamless, but I can still sort of tell the point at which we switch because the color balance (or at least the brightness) suddenly changes.

Date: 2013-07-17 04:16 am (UTC)
From: [identity profile] xaq.livejournal.com
I snapped a screenshot of Stumbling Together II, pasted it into 3 separate images in GIMP, then toyed with the hue on 2 of them.

Middle: Unaltered.

Left: Hue-altered to match your description.

Right: Hue-altered in the exact opposite way for reasons already explained.

Date: 2013-07-17 05:07 am (UTC)
premchaia_pre4: (akari)
From: [personal profile] premchaia_pre4
The NES output analog video to a television, right? Thus luminance/chrominance modulation. The exact colors would be uncalibrated and dependent on the scaling and biases of the output device; if the emulators are trying to emulate that and using different curves…

(If it's just the brightness it might well be global gamma correction, which of course can also have an effect on color perception.)

Date: 2013-07-17 04:14 am (UTC)
From: [identity profile] xaq.livejournal.com
As I mentioned under the pic, that was in case the color-off-ness was due to something with your eyes or your monitor; the hue on those was shifted the opposite direction, so that, if that were the case, it would shift to the right color.

Since you're seeing them in the color they actually are, however, that's apparently not the case....so, disregard the right third of the image.

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