davidn: (skull)
2013-11-03 10:13 pm
Entry tags:

Stumbling through The Stanley Parable

It's the revenge of The Stanley Parable! After finishing the demonstration version I was... well, terrified, really, but intrigued enough to see what the full game held. And it holds... an unbelievable amount, really - the broadest game I've ever seen, taking just a few minutes to play through to one of the endings but with a huge number of decisions to make and subtle changes along the way that will inevitably drive you to insanity. As this was obviously too much to bear, I brought a friend along for the ride - and here is our first plunge into the baffling world that is this game.



http://www.youtube.com/watch?v=Fwl1j_xfdrE
davidn: (skull)
2013-11-01 11:01 pm
Entry tags:

Stumbling (briefly) through Memory of a Broken Dimension

Ravenworks gave me a link to this game - obviously having felt that The Stanley Parable was just insufficient - and I felt my way around it briefly in what you could call a reluctant Halloween special. I must have barely scratched the surface, but it felt so oppressive and unpredictable that I'm rather glad I didn't dive further.



http://www.youtube.com/watch?v=QF8081fgwuE


If you want to have a try, it can be played at http://www.datatragedy.com/wipmoabd/ !
davidn: (Jam)
2013-10-20 07:00 pm
Entry tags:

Stumbling through the Stanley Parable Demonstration

After a frankly suspicious amount of encouragement to try out the demo of The Stanley Parable, here it is! I go into the video knowing nothing of what the game is about. Frankly, I leave the video knowing nothing of what the game is about as well.

It's... a first-person game that does some things - that's about the limit of the information that I have at the moment. Oh - you're led around by the man who does the Tesco adverts, doing a voice that's somewhere halfway between Stephen Fry and Maaaahtin Jaaaahvis. The game is an interesting example of one that behaves like you're having a nightmare, losing control of itself and having you follow a set of dream logic where you're never sure where it's going, but played humorously enough that the feeling is... almost offset!

I think I'm going to go and lie down now.



http://www.youtube.com/watch?v=a3UF_aIgKG4
davidn: (Jam)
2013-10-09 09:57 pm

Stumbling through Antichamber - Part 1

[livejournal.com profile] ravenworks and several other people wanted to see me trying Antichamber. I had only vaguely heard of it before a Steam sale prompted me to try it out - it defies all sane description, really, because after about two hours of gameplay I'm still not quite sure what's happening, but it's a first-person puzzle/maze game of sorts where you have to learn to adapt to the rules of an environment that constantly defies the laws of physics and logic.



http://www.youtube.com/watch?v=QaJhHUcbb6Q&hq=1


I'm really not sure how to describe my run-through of it, either - everything about the game is unexpected in a different way from any other video I've ever done, and it's designed to confuse and disorient you, making the whole thing looks like someone playing a normal game after having overdone it at the pub. Please enjoy my confusion.
davidn: (prince)
2013-10-01 08:29 pm

Stumbling Together through Unreal Tournament 3 - Mission 10

This time in the war against whoever we’re fighting against (I’ve honestly forgotten by now), we have to push our way with tanks and trucks across a heavily defended suspension bridge. Our teamwork and coordination truly come to the forefront here - but if you think those are bad, just watch the bots attempting to drive.


http://www.youtube.com/watch?v=crGE_EkUZ3c&hq=1


I’ve tried to make the cuts on this one a bit longer on average, at least at the beginning, so that it’s easier to follow… and I think that this is my favourite level yet - mostly because of the bots’ unquenchable enthusiasm demonstrated at 10:00.
davidn: (prince)
2013-08-31 11:08 pm

Stumbling together through Unreal Tournament 3 - Part 7

I'm back from holiday (and into a long weekend!) - here's another Unreal Tournament 3 level, a vehicle Capture the Flag game. There have been a few parts of this queued up for a while - they're dead easy to edit but a bother to finalize, because I've been making such special efforts to adequately communicate a plot that makes no sense.

Still, battle vehicles and tight corners - what could go wrong? (You know by now.)



http://www.youtube.com/watch?v=CT9XTKfb54I&hd=1


Also features a guest star of sorts at 4:20ish, and a massive cube of jelly for some reason.
davidn: (prince)
2013-08-09 04:33 pm
Entry tags:

Stumbling through Rise of the Triad 2013

Recently and seemingly out of nowhere, one of the games from my late childhood was revived - this is the eye-popping (literally, I'm afraid) Rise of the Triad by Interceptor! It's an odd combination of a FPS and a more crazy abstract game like Super Mario or something - featuring substitute Nazis, big guns and at least one unexpected furry moment.


http://www.youtube.com/watch?v=3H3WdCn1vvc&hd=1


If I were to sum it up in three words, it would be "Points for trying". It's a bizarre example of something getting all the little things right but all the big things wrong - performance is mystifyingly appalling, movement is so fast that the precision platforming bits are nigh-impossible and the movement just isn't smooth at all - but on the other hand, the great soundtrack has been lovingly recreated, and frantic fun don't-ask-questions style of gameplay and bizarre in-jokey attitude of the game are intact. So I love what they've tried to do with it - it just needs to be... fixed before I can really give it a recommendation.

It's actually really interesting looking at the things in this video that you would have expected to have come from more modern sensibilities (like the limited weapon inventory) and realizing they were in the first game... it was an innovator in unexpected ways.
davidn: (rant)
2013-07-18 09:13 pm

Stumbling through Geordie Racer

Frankly I'm not sure how I forgot about this for so long, but here's a video of Geordie Racer, a game that we used to have in school that was full of pigeons. It was based on a television series, also called Geordie Racer, that was also full of pigeons. To the best of my memory, it was about a family of runners who kept pigeons, and they (either the family or the pigeons) foiled a smuggling plot somehow.

What happens in the game naturally bears very little resemblance to this - BBC Micro games were invariably collections of minigames strung together into an adventure and they always took a bit of a condescending attitude towards the player, punishing them severely or chastising them for their stupidity even when the only way to progress through the game was essentially to just pick random numbers and hope you weren’t eaten by a cat or struck by lightning. So here is an opportunity to watch me being confounded by a game intended for eight year olds.

Retrospectively, of course, I can only see this game as an omen of what was to come.



http://youtu.be/BGUSrfVSRZ0
davidn: (rabbit)
2013-07-17 07:54 pm

Stumbling through the Megadrive version of Snake, Rattle 'n' Roll

Surprise snakes! Which would be a bad thing under any other circumstances, but as the Megadrive version of Snake, Rattle ‘n’ Roll was mentioned on the videos that [livejournal.com profile] kjorteo and I did, I hunted it down and gave it a test to see if it was any less brutal. (Spoiler: I don’t complete it). This makes this game the most played in the Stumbling Through series by two iterations. I must be mad.

This was meant to be a very quick video, but I was pretty amazed by how far I got on one set of continues - perhaps the game is a little more forgiving, even though there are a couple of places which were either made more brutal or that I just didn’t remember.

It's interesting to note that under stress I seem to swear not by increasing the strength of my language but by concatenating various other words together to form physically impossibe hybrid strings.



http://youtu.be/cFUhxC67Dno
davidn: (rabbit)
2013-07-15 09:23 pm

Stumbling together through Snake, Rattle 'n' Roll - Part 3

Twenty minutes... for two levels, if you can believe it. [livejournal.com profile] kjorteo and I struggle together through the final stages of this alleged game, this artefact of pain distilled into the form of a cartridge. In it, we climb the last ice mountain stage (being more successful at going downwards), and then fight against one of the most ridiculously unfair bosses ever created by man or beast. Wish us luck... not with the game, because we've already done that - just with the recovery.



http://youtu.be/iOQc2cCQ-78


As an addendum, shockingly, Terotrous on the GameFAQs boards posted an entirely legitimate run of it - he gets through the game impressively unscathed until the geyser/waterfall section, and then is absolutely destroyed by the six tiles of right-sloping ice at the top of level 10, which claim two continues on their own. Nintendo games just... did not like to be beaten.
davidn: (prince)
2013-07-14 08:16 pm

Stumbling together through Snake, Rattle 'n' Roll - Part 2

Unbelievable as it may seem after watching even the first video, the second part of Snake, Rattle 'n' Roll ramps up the difficulty in a variety of miscellaneous preposterous ways, including:
  • Waterfalls and currents
  • Enemies that appear out of nowhere
  • Precision-timed geyser-hopping
  • Ice
  • Slopes
  • Icy slopes
  • Slopey ice
  • Icy feet
  • Each other

I cannot imagine playing through this game with an initial complement of nine lives. Whoever designed the levels must have had a real interest in watching the frustration of others - maybe he'd just gone through a messy divorce.



http://youtu.be/tyCdAHmCK5k
davidn: (prince)
2013-07-14 12:41 am

Stumbling together through Snake, Rattle 'n' Roll - Part 1

As I felt I just didn't have enough video series in flight just now, [livejournal.com profile] kjorteo and I got together and revisited the game that started all of this in my life. Snake, Rattle 'n' Roll was a game that Kjorteo grew up with and mentioned to me when I was at work, in the context of the entire game being one continuous environment broken up into levels - and I wanted to do a playthrough of it and put up a video simply because doing a text one would have taken too long.

Getting the confidence to do that video was one of the best things that's ever happened to me - and though I didn't feel the gradual evolution over the last couple of years since I put that first one up, the difference in my voice between then and now is incredible... the original one is so timid!

Still, this time, Kjorteo was around to help - and through a surprisingly workable VirtuaNES netplay session, we bravely climbed the mountain towards the moon or whatever on earth is going on in this game. Our first chapter takes us halfway through the game by level count... but probably not by time spent or anger level. It's eighteen minutes, about five of which are spent on one screen.



http://youtu.be/8xhTttTVOiY


(Scrooge McDuck!)
davidn: (rabbit)
2013-07-12 11:19 pm
Entry tags:

Stumbling through Chasm

I saw a great-looking retro styled game going past on Twitter - it sold me on the idea of a fantasy Super Metroid, just after a successful run through Super Metroid (where by 'successful' I mean that I completed the game and nobody was severely injured). This is Chasm, an independent release coming soon from Discord Studios.

The game turned out to be not really like Super Metroid at all in actual gameplay - it's more of a Diablo side-scrolling dungeon crawl, but the aesthetic of slowly building up and equipping your character is there (it's actually a bit more like Symphony of the Night in this regard, but I haven't seen any ability-gathering yet).

The demo lasts for three floors, but the dungeon is randomly generated each time - it looks like the start of a very promising game!



http://www.youtube.com/watch?v=2sxbsD2-p7w
davidn: (rabbit)
2013-07-09 12:01 am

Stumbling together through Unreal Tournament 3 - Part 6

Unreal Tournament 3 continues to be unusual among the usual genre and time point of my videos, but if you watch only one of these, I promise... watch this one! Because, as if we hadn’t been provided with enough ways to seriously injure ourselves during the course of the campaign so far, in this one someone has entrusted us with a tank. Hilarity ensues.



http://www.youtube.com/watch?v=_7kJAZlArBY?hd=1
davidn: (rabbit)
2013-07-05 06:46 pm

Stumbling together through Unreal Tournament 3 - Part 5

After a small break, [livejournal.com profile] rakarr and I return to Unreal Tournament 3, where we have a lot of fun racing around the city on hoverboards protecting Malcolm's threads (whatever that means).



http://www.youtube.com/watch?v=wEqVt3R1juM
davidn: (rabbit)
2013-06-17 05:04 pm

Stumbling together through Portal 2 - Level 2

For our second part of the Portal 2 playthrough, here is a slightly gin-and-tonic-fuelled adventure through the Mass and Velocity section of the game (things that mix absolutely ideally when you're dealing with huge falls and catapults). I'd just like to point out that after this, we're only on two deaths and neither were me.



http://www.youtube.com/watch?v=lcGHwMgu69Q
davidn: (prince)
2013-06-14 11:59 pm

Stumbling together through Portal 2 - Level 1

Opening a new Stumbling series to juggle in parallel with all the other Stumbling series that I have going at the moment! I think I'm just a Youtube video producer now. It's hard to believe my hesitant uploading of Snake, Rattle and Roll a couple of years ago would lead to this, isn't it?

This one is with Quadralien, and the situation is opposite from the Unreal Tournament 3 videos - he has played the cooperative mode before (though this doesn't help as much as you might think) and I haven't. The first few test chambers are meant to be for finding your feet and getting used to cooperating, though this doesn't stop us from experiencing a few near misses.



http://www.youtube.com/watch?v=ZagMLBvCyMs
davidn: (prince)
2013-06-12 07:14 pm

Stumbling together through Unreal Tournament 3 - Parts 3 and 4

Two new videos this time, as both of them are rather short. In them, we get our first taste of gameplay in the Capture the Flag and Warfare modes - I've chosen to showcase the fourth one because it's much funnier, directly due to some ill-advised person giving us access to hovercrafts.

Mission 3: http://www.youtube.com/watch?v=hyR7qj2gFzA



Mission 4: http://youtu.be/x3EYkJKkynk
davidn: (savior)
2013-06-11 09:16 pm

Stumbling together through Unreal Tournament 3 - Part 2

At last, here's the second chapter of the great Unreal Tournament 3 project - I've worked out how to get it to upload in high-definition so this time you might even be able to see what's going on.

This time, you can see [livejournal.com profile] rakarr and I having a great deal of difficulty getting past level... er... two. Our mission as given by surrogate Samuel L Jackson is to join with the Izanagi to eliminate the scouts from somewhere or other, I don't know, it's a team battle - that's all you need to know. Technical issues still feature, but rather less prominently than they did in part 1.



http://www.youtube.com/watch?v=lpsr7rCT19E
davidn: (prince)
2013-06-08 02:03 pm

Stumbling together through Unreal Tournament 3 - Part 1

I'm opening another Stumbling Through, which if all goes to plan, I'll do alongside a new Team Hatoful project! This one is a small change of pace from Super Metroid to a game about flying through space shooting each other with big guns - it's Unreal Tournament 3, and [livejournal.com profile] rakarr and I are going through the cooperative mode together. (It's still an old game, though - it came out six years ago. Frightening, isn't it?)

It's probably one of the very few cooperative videos around over the past six years because I didn't realize at first the Unreal Tournament 3 requires a degree in network engineering to get it to run - I was hunting through masses of config files to set it up how we needed it, and I install distributed medical software as part of my job so I'm used to doing that to set things up, but I forgot that... games aren't usually like that. Now I see why, despite being a great sequel to the UT99 at heart, the game never really took off.


http://www.youtube.com/watch?v=6-TfGGzrnDw

Doing a cooperative play introduced its own unique editing challenges, and super-professionally, the style of this video changes halfway through - we didn't do this for every match, but going forward with the series, I'll be putting his view inset on my own where we have it. But at least here you can watch the completely unnecessary introduction, followed by us finding our feet against the computer-controlled tutorial-bot and later ally Jester.