Stumbling through Antichamber - Part 1
Oct. 9th, 2013 09:57 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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http://www.youtube.com/watch?v=QaJhHUcbb6Q&hq=1
I'm really not sure how to describe my run-through of it, either - everything about the game is unexpected in a different way from any other video I've ever done, and it's designed to confuse and disorient you, making the whole thing looks like someone playing a normal game after having overdone it at the pub. Please enjoy my confusion.
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Date: 2013-10-10 02:53 am (UTC)One of the captions you skipped is a line I rather liked -- when you get to the big 'EXIT' door and try to take it, the picture of the man hobbling out of the hospital comes up, and if you click it, the caption is, "Life isn't about getting to the end". ;)
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Date: 2013-10-10 04:27 am (UTC)(Seriously, did you just get dumped in the heart of the TARDIS or something?)
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Date: 2013-10-13 06:09 pm (UTC)Also, "I'll take the lot" is TOTALLY a British term, isn't it?
I continue to be amused by your "---WHAT" reactions, particularily when you look into the doily-like patterns and end up elsewhere. What I'm amazed with in this game is how seamless everything is despite its nonlinear design!
This is one of those games where you have to appreciate the design method behind it. So many crazy designs and a successful implementation!