I've been fixing a lot of little bugs for the last hundred years, so progress is slightly boring as far as the gameplay is concerned. There's a menu on the game now, though, and the joystick controls are fully customizable - something pretty vital for people with controllers other than the PS2 one I'm using, but that's nevertheless overlooked by a lot of games. That took ages and it still needs a couple of things ironed out of it.


Player accounts have also been done. Having separate saves, options and control settings for each player is a difficult thing to keep track of and I did wonder in the end how many people would actually use more than one player on the same computer. But my previous game had them so I was determined to get them into here. Saying that console-style name entry screens was annoying was obviously going to come back and bite me, and I've put one in to here. This gives two advantages - first, you don't need to check for invalid filenames put in as a result of awkward users, and second, it makes control the same through joystick and keyboard. And besides, if the keyboard triggers are letters, how do you know when the user's typing and when they're saying they're finished? (It also has an Easter egg on it, so I can cram in a few more in-jokes - if you put in enough someone's bound to get one.)


The background you see on there is a small taste of the graphics that Hayo is introducing to the game. He's been a bit busy recently, but I've seen a screenshot of some new tiles, and things are looking very exciting indeed...
Player accounts have also been done. Having separate saves, options and control settings for each player is a difficult thing to keep track of and I did wonder in the end how many people would actually use more than one player on the same computer. But my previous game had them so I was determined to get them into here. Saying that console-style name entry screens was annoying was obviously going to come back and bite me, and I've put one in to here. This gives two advantages - first, you don't need to check for invalid filenames put in as a result of awkward users, and second, it makes control the same through joystick and keyboard. And besides, if the keyboard triggers are letters, how do you know when the user's typing and when they're saying they're finished? (It also has an Easter egg on it, so I can cram in a few more in-jokes - if you put in enough someone's bound to get one.)
The background you see on there is a small taste of the graphics that Hayo is introducing to the game. He's been a bit busy recently, but I've seen a screenshot of some new tiles, and things are looking very exciting indeed...