denise: Image: Me, facing away from camera, on top of the Castel Sant'Angelo in Rome (Default)
[staff profile] denise posting in [site community profile] dw_news
Hello, friends! It's about to be December again, and you know what that means: the fact I am posting this actually before December 1 means [staff profile] karzilla reminded me about the existence of linear time again. Wait, no -- well, yes, but also -- okay, look, let me back up and start again: it's almost December, and that means it's time for our annual December holiday points bonus.

The standard explanation: For the entire month of December, all orders made in the Shop of points and paid time, either for you or as a gift for a friend, will have 10% of your completed cart total sent to you in points when you finish the transaction. For instance, if you buy an order of 12 months of paid time for $35 (350 points), you'll get 35 points when the order is complete, to use on a future purchase.

The fine print and much more behind this cut! )

Thank you, in short, for being the best possible users any social media site could possibly ever hope for. I'm probably in danger of crossing the Sappiness Line if I haven't already, but you all make everything worth it.

On behalf of Mark, Jen, Robby, and our team of awesome volunteers, and to each and every one of you, whether you've been with us on this wild ride since the beginning or just signed up last week, I'm wishing you all a very happy set of end-of-year holidays, whichever ones you celebrate, and hoping for all of you that your 2026 is full of kindness, determination, empathy, and a hell of a lot more luck than we've all had lately. Let's go.

[s0] Zork ababababa

Nov. 20th, 2025 05:48 pm
chalcedony_starlings: A square pixel face from a Minecraft skin, with color variation mimicking a feathery texture. It's split in half vertically: the left side is off-white with a brown eye, and the right side is off-black with a green eye. There's dots to the far left and right. (ditherian)
[personal profile] chalcedony_starlings

Despite my cringing at some of the corpospeak, Microsoft's blog post on officially putting out Zork Trilogy source MIT-licensed seems to me like a neat development. Might be interesting to compare to the existing abandonware repos, too. *peers lightly in [personal profile] xyzzysqrl's direction as seems semi-obligatory*

Also interesting to read this paragraph in the first repo's README: β€œIn general, Infocom games were created by taking previous Infocom source code, copying the directory, and making changes until the game worked the way the current Implementor needed. Structure, therefore, tended to follow from game to game and may or may not accurately reflect the actual function of the code.”

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