Apr. 18th, 2010

davidn: (prince)
BrickAt( "BoardObjects", (X( "Robot Sprite" )/CELL_SIZE)+1, (Y( "Robot Sprite" )/CELL_SIZE)) = CELLTYPE_BARREL and I'm having one of those moments when I wonder why I spend my weekends like this. Somehow, though, I decided I wanted to try making another game, so here's yet another concept sketch thing that I've put together while avoiding my main project.


Play prototype level


It's called "Sokodeban" as a throwaway title (that will accidentally stick firmly if it's anything like my other projects). The general idea is that of Sokoban, but without having direct control and instead having to program robots to work together to push the barrels around into the empty sockets.

My idea is to eventually have each different robot coded with a slightly different method, and each having their own advantages and tactics, but for now, each of them are directed with simple NSEW characters in edit boxes to get them to move north, south, east and west (parsing that was enough work for a day). With some experimentation, you should be able to complete this level that fell out of my testing within the character limits given beside each box, but they're not enforced as yet so you can experiment as you like. And it doesn't check for the level being complete, either, so you'll have to just award yourself a biscuit instead if you make it.

Good luck. And I hope that this doesn't end up on the Indiegames feeds like the last time as a demonstration of what my finished work's like.

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