I'm so glad you decided to try this, and that you enjoyed it. Used correctly, the NES can be capable of some fairly impressive things, and it seems to have been very well-tailored to the system. As mentioned, I haven't played this one myself, but it always interested me because of my history with the sequel, which I also hope you'll try at some point.
I thought you did very impressively, also - it would have taken me much longer to work out the effects of the potions and how to progress past the first few rooms, but you handled it deftly and made good progress - despite apparently completely ignoring the demo movie. As always, your vocalisations, descriptions and comments are clever, and the ZZT interlude was simply a work of genius.
This does seem a rather different game from Equinox. You have less offensive capability and so it seems a tad more focused on exploring and platforming, and your quest is to collect all those staff pieces rather than, well, defeat various bosses as in Equinox. The latter is also tied together by an overworld map screen and the more zoomed-in nature of it, while atmospheric, does make the perspective impossible to determine sometimes...
For confusing isometric views you might also try Landstalker on Mega Drive, a game I recall getting quite immersed in back in the day. Or its spiritual successor Alundra on the Playstation, which manages to be confusing despite having a Zelda-style top-down view.
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Date: 2011-11-14 04:45 pm (UTC)I thought you did very impressively, also - it would have taken me much longer to work out the effects of the potions and how to progress past the first few rooms, but you handled it deftly and made good progress - despite apparently completely ignoring the demo movie. As always, your vocalisations, descriptions and comments are clever, and the ZZT interlude was simply a work of genius.
This does seem a rather different game from Equinox. You have less offensive capability and so it seems a tad more focused on exploring and platforming, and your quest is to collect all those staff pieces rather than, well, defeat various bosses as in Equinox. The latter is also tied together by an overworld map screen and the more zoomed-in nature of it, while atmospheric, does make the perspective impossible to determine sometimes...
For confusing isometric views you might also try Landstalker on Mega Drive, a game I recall getting quite immersed in back in the day. Or its spiritual successor Alundra on the Playstation, which manages to be confusing despite having a Zelda-style top-down view.