I sort of started my long post about automation of controls in games and selecting quest items from a menu, but then realized that I was mostly talking rubbish.
In the particular case you mentioned, though... if you're using an item on a character rather than an inanimate object, it does make sense for them to recognize something's in your inventory. However, I'd intended that bit to be a brief tutorial on how to go into your inventory and use items!
On the whole, I would like to keep having to select quest items in, and if responding to wrong item choices in a funny way is the writing price I have to pay for that then I will gladly do it :)
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Date: 2013-08-21 01:58 pm (UTC)In the particular case you mentioned, though... if you're using an item on a character rather than an inanimate object, it does make sense for them to recognize something's in your inventory. However, I'd intended that bit to be a brief tutorial on how to go into your inventory and use items!
On the whole, I would like to keep having to select quest items in, and if responding to wrong item choices in a funny way is the writing price I have to pay for that then I will gladly do it :)