In Knightmare, having to deal with the world's most depressed drawbridge was at least something it was obvious you had to do! Having to UNLOCK a drawbridge that doesn't actually lock... you might as well give me free reign of every verb possible and make the solution to QUANTIFY it.
The whole game just feels... nonsensical, with nothing really tying any plot point or line of dialogue to the next. I've since been told that the dragons falling out of the sky on the unexplained disco lights like anvils are meant to kill you, but due to a bug they give you directions instead and nobody noticed.
And the absurdly guttural place names remind me of the Gelf language from Red Dwarf (Ek-ekhh-ekh-egkh-ek-ek-ek) - or perhaps they're just in Wales.
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Date: 2014-09-01 01:49 am (UTC)The whole game just feels... nonsensical, with nothing really tying any plot point or line of dialogue to the next. I've since been told that the dragons falling out of the sky on the unexplained disco lights like anvils are meant to kill you, but due to a bug they give you directions instead and nobody noticed.
And the absurdly guttural place names remind me of the Gelf language from Red Dwarf (Ek-ekhh-ekh-egkh-ek-ek-ek) - or perhaps they're just in Wales.