Crystal Towers 2 - An update
Mar. 28th, 2007 02:11 pmNot really, I haven't done anything to this in about a fortnight.
But as and when I can be bothered opening it up again, the next obvious target is to fix the chronic speed issues that some people are having - all fixing of it will have to be done on my laptop, as the desktop has no problems with it. I first thought that it was because of continually looking at a save file that was on a USB drive, but fixing that didn't sort the problem - another possibility is rotating objects, which seems quite likely but only happens in the second level as far as I remember. Other than that it could just be related to the size of each frame, which I'm not sure I can really do anything about.
And after that I'll fix the scrolling, which I've said I was going to do for ages. Maybe I'll even make the scrolling style configurable. That would be quite a gimmick.
But as and when I can be bothered opening it up again, the next obvious target is to fix the chronic speed issues that some people are having - all fixing of it will have to be done on my laptop, as the desktop has no problems with it. I first thought that it was because of continually looking at a save file that was on a USB drive, but fixing that didn't sort the problem - another possibility is rotating objects, which seems quite likely but only happens in the second level as far as I remember. Other than that it could just be related to the size of each frame, which I'm not sure I can really do anything about.
And after that I'll fix the scrolling, which I've said I was going to do for ages. Maybe I'll even make the scrolling style configurable. That would be quite a gimmick.