Crystal Towers 2 - Speed Test
Apr. 9th, 2007 02:11 pmAfter a rather long period of total inactivity I finally pulled myself together and got to work fixing the chronic speed problems that everyone but me had in the last prototype. The link is below, and if the game ran slowly for you last time I'd appreciate it if you could try it out again and let me know how badly it works now.
CT2 Speed Test
As far as gameplay goes, nothing much has changed from prototype 2, although there has been a bit of cleanup done in general. The things I've done with regard to speed are replacing all events and actions that continually hammered an INI file into ones that only check it when needed (which is common sense, really) and putting the rotation quality down on small objects that rotate. The blades on the wall of Ironworks don't rotate at all now, and I'll have to replace that with animation of my own.
I hope this works.
CT2 Speed Test
As far as gameplay goes, nothing much has changed from prototype 2, although there has been a bit of cleanup done in general. The things I've done with regard to speed are replacing all events and actions that continually hammered an INI file into ones that only check it when needed (which is common sense, really) and putting the rotation quality down on small objects that rotate. The blades on the wall of Ironworks don't rotate at all now, and I'll have to replace that with animation of my own.
I hope this works.