Crystal Towers 2 - Online
Jun. 20th, 2007 02:11 pmAfter Wired got up to its tricks again and disabled sessions for half a week, I'm planning to move the bug tracker over to my free account at Byethost - there will be adverts, but I can set it up to be exclusively for CT issues rather than having problems with the bug tracker lumped in as well.
Recently I've still been working on the menu, and the game now has fully customizable controls! All that's left is to put Enter and Esc in as the default confirm and cancel buttons, so that navigation doesn't rely on you remembering what you set them to for each player.
As Jam has gone on an extension-writing spree recently, I've been thinking of how to include online high scores for the game using the new Live Receiver object. They probably won't be nearly as extensive as the Special Agent ones, instead giving each player a "data sheet" to show their progress through the levels and finding of secrets, and so on, with the high score table being the list of people who have completed the game. That means I'd need to extend the accounts system, possibly by adding an "Update online account" option to the existing player accounts and prompting for a password when needed. It would also mean that I would need to come up with a way to encrypt the save data so that it couldn't be modified by hand.
But that's jumping ahead a bit, as I've still only got three levels - I'll try to pick it up again soon, but what I really need to do is plan the layout of the hub a bit more. A possible progress tree would also help a lot.
Recently I've still been working on the menu, and the game now has fully customizable controls! All that's left is to put Enter and Esc in as the default confirm and cancel buttons, so that navigation doesn't rely on you remembering what you set them to for each player.
As Jam has gone on an extension-writing spree recently, I've been thinking of how to include online high scores for the game using the new Live Receiver object. They probably won't be nearly as extensive as the Special Agent ones, instead giving each player a "data sheet" to show their progress through the levels and finding of secrets, and so on, with the high score table being the list of people who have completed the game. That means I'd need to extend the accounts system, possibly by adding an "Update online account" option to the existing player accounts and prompting for a password when needed. It would also mean that I would need to come up with a way to encrypt the save data so that it couldn't be modified by hand.
But that's jumping ahead a bit, as I've still only got three levels - I'll try to pick it up again soon, but what I really need to do is plan the layout of the hub a bit more. A possible progress tree would also help a lot.