Jun. 27th, 2007

davidn: (prince)
After doing a lot of general back-end-type things for ages, I started on a new level yesterday. No screenshots as yet because I haven't put in the graphical style that I'm going for (I've just sketched out a few ideas on my work notepad just now), but it's going to be a futuristic environment called Luminous Tower. The layout at the moment is also a bit of a mystery, but as the name implies I'm going to try and make this one focus more on progress vertically rather than continually going right like the rest of them.

I've put in a vertically moving platform which almost-sort of works - the trouble with those is that you have to detect whether your ground detector is over them when moving the player, and work out a way of limiting it so that it doesn't move away and dump the player off when it changes direction. (That could actually be quite a decent gameplay feature, but perhaps for another level.)

What I have done are a couple of enemies - I'm going for at least three different types on each level to keep things interesting, and trying my best not to just use simple monsters that mindlessly wander back and forward. At the moment I have a small upside-down helicopter thing that accelerates over time and pauses when changing direction, and a slightly Goomba-esque thing that crawls along the ceiling and jumps down to get you, like the Viles from the first game.

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