Aug. 20th, 2007

davidn: (prince)


Even though I set this thing up as a Plus account so I could use the Scrapbook, I've taken to storing images on my other webspace instead because it's so much easier than going through fifty different pages just to upload a picture and then find out where on earth the link is.

What you can see above is an early version of a combo display system, which shows the things you've hit during the time in the air. I've improved it a little since the screenshot was taken, with a counter at the top saying how long your string of enemies is. It looks great (if only slightly reminiscent of one of the Tony Hawk games), although I can see how some people might find it irritating to have it there constantly so I'll probably add an option to the main menu to allow you to turn it off.

The real point of it is to allow you to more easily identify what you're doing in the "Get a combo of X points/enemies" missions. With that in mind, the aim now is to fix it so that the result you actually get at least remotely resembles what's shown in the string - somehow I'm using a needlessly complicated formula for working the whole thing out, but I think I just about have it done in the latest iteration. What I really need to do is work out how to display the bonus given by hitting a spring, which is more torturous than you would have any right to expect.

That's the second Walnut Creek level, by the way. There are now six levels in all, but I never bothered doing the graphics for one of them and it looks like Tron.

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