Java from MMF
Mar. 28th, 2009 09:02 pmOh, that's right, I'm meant to be talking about Clickteam news here. Hmm. Well, one of the biggest developments with the beta release of build 249 is the ability to create Java applets for both the web and mobile devices - the mobile area in particular is something that I think is really going to be good for Clickteam, as the homebrew mobile phone games community seems to be virtually unheard of (by me) and the ability to convert a drag-and-drop created application to phone form is something very new.
It still has creases to be ironed out, and unfortunately my phone seems to be locked out of receiving any JAR files beyond the ones that are bought directly from T-Mobile's own store, but there have already been a couple of videos of converted games showing up online. The biggest difficulty for people in general just now is keeping the size within reasonable bounds, because in the age of high-level languages we're generally taught that you can throw in any old rubbish because there's always going to be the memory and space for it, and we're going straight from that to a very space-conscious environment.
I have cobbled together something of my own this evening, which you can try for yourself in web applet form here - it's called Dodge, which coincidentally describes not only the objective of the game but also its level of quality. It should work on all computer types as long as you have a recent Java - hit Space, then move around avoiding the oncoming rocks until you crash. Sorry about the sound, the only readily available WAV library was Mario Paint.
My personal record is getting to 24 seconds left. With the amount of time I'm spending trying to beat a little demo applet that I made in half an hour, I have a nagging feeling of wondering why I bother with epics like Crystal Towers 2.

I have cobbled together something of my own this evening, which you can try for yourself in web applet form here - it's called Dodge, which coincidentally describes not only the objective of the game but also its level of quality. It should work on all computer types as long as you have a recent Java - hit Space, then move around avoiding the oncoming rocks until you crash. Sorry about the sound, the only readily available WAV library was Mario Paint.
My personal record is getting to 24 seconds left. With the amount of time I'm spending trying to beat a little demo applet that I made in half an hour, I have a nagging feeling of wondering why I bother with epics like Crystal Towers 2.