Building spree!
Jul. 26th, 2009 05:26 pmI don't really know why I bother announcing that the game infrastructure is ready in these posts any more, because it never seems to make much difference in terms of how fast I ever progress with the actual building of the game. But this weekend's been different - Whitney's been away at a conference and I resolved to ignore all the minute details I keep worrying about and bang out some actual new content instead.
While their actual mechanics may need some work yet, the game now has four levels that it didn't have at the beginning of the week. Here's the proof in the form of some maps, under a cut - unless you're reading this through Facebook. Then I've honestly no idea what it'll do.
( Proof )
This brings the level count to 22 (or, counting each objective as a level... 154). I never thought I'd say this, but as a result the hub level is actually looking pretty crowded - I'll probably have to pull that to pieces and redesign the whole lot of it somewhere down the road.
While their actual mechanics may need some work yet, the game now has four levels that it didn't have at the beginning of the week. Here's the proof in the form of some maps, under a cut - unless you're reading this through Facebook. Then I've honestly no idea what it'll do.
( Proof )
This brings the level count to 22 (or, counting each objective as a level... 154). I never thought I'd say this, but as a result the hub level is actually looking pretty crowded - I'll probably have to pull that to pieces and redesign the whole lot of it somewhere down the road.