Phoenix Wright 3: Debating with Godot
Jan. 7th, 2010 12:20 pm"Add the pureness of milk to the perfect, clear darkness of coffee. Stir. That is the state of the witness’s mind right now - a cup of café au lait."
"You really do talk an incredible amount of bollocks, don't you, Godot?"
Pretty much a year after starting the first of the series, I've just finished the last of the three Phoenix Wright games. There are going to be spoilers in this post and I've only just realized that Facebook unburdens my text of any formatting, so if you don't use Livejournal you might want to read this with your eyes closed if you haven't reached that stage.
The gameplay is pretty much identical to the other two games, i.e. bearing very little resemblance to actual law procedures and instead being more of a mystery investigation where you have to gradually unravel impossible-seeming cases. It's a bit like what Jonathan Creek might be like if he had the hair of Jin Kazama instead of Dougal from The Magic Roundabout, and lived not in a windmill but in a caricatured version of Japan populated exclusively by people who are barking mad. (The game is obviously set in Japan even though the translation tries to pretend it's America for some reason, in a performance that's about as convincing as sticking Post-It notes over all the visible kanji.)
As before, your task, in between explaining things to the perpetually bewildered judge, having coffee thrown at you from the prosecution bench and being beaten up by an eight year old, is to stumble around between locations around the crime scene showing around your attorney's badge which looks like a Jammie Dodger and talking to potential witnesses who are all strong contenders for Stupidest Haircut International 2009. Through this procedure you find various pieces of evidence which eventually come together in the courtroom scenes to explain how, for example, someone was found stabbed in a safe that only he knew the combination to while the only person who had the card to get into that office was caught on camera stealing something else from an impenetrable vault half an hour away. And when you eventually get to the reveal scenes it's always tremendously satisfying, even though as a result of Whitney watching a lot of Poirot recently, when things get dramatic I can't help but voice Phoenix in David Suchet's outrageous Belgian accent.
Once again you're up against a new prosecutor - this one's from Star Trek - and he rapidly became my clear favourite out of the characters so far, with his nonchalant responses to evidence with effortlessly meaningless lines like "People are like books. We’ve all got a front and a back. You get my drift?" and a seemingly endless supply of coffee that he is somehow able to Matrix over from the unseen edge of the bench. All of the characters have their own manic charm to them and the dialogue is frequently hilarious if you have the right imagination to voice it out of the little text boxes that it all takes place in. The series seems to have become increasingly aware of its own insanity with each game, and this one makes little references to pop culture up to and including parodying things that it itself created (with the line about "miracle never happen" and so on).
( Actual spoilers start here )
"You really do talk an incredible amount of bollocks, don't you, Godot?"
Pretty much a year after starting the first of the series, I've just finished the last of the three Phoenix Wright games. There are going to be spoilers in this post and I've only just realized that Facebook unburdens my text of any formatting, so if you don't use Livejournal you might want to read this with your eyes closed if you haven't reached that stage.
![]() |
Only one man has daft enough hair to take this job |
As before, your task, in between explaining things to the perpetually bewildered judge, having coffee thrown at you from the prosecution bench and being beaten up by an eight year old, is to stumble around between locations around the crime scene showing around your attorney's badge which looks like a Jammie Dodger and talking to potential witnesses who are all strong contenders for Stupidest Haircut International 2009. Through this procedure you find various pieces of evidence which eventually come together in the courtroom scenes to explain how, for example, someone was found stabbed in a safe that only he knew the combination to while the only person who had the card to get into that office was caught on camera stealing something else from an impenetrable vault half an hour away. And when you eventually get to the reveal scenes it's always tremendously satisfying, even though as a result of Whitney watching a lot of Poirot recently, when things get dramatic I can't help but voice Phoenix in David Suchet's outrageous Belgian accent.
Once again you're up against a new prosecutor - this one's from Star Trek - and he rapidly became my clear favourite out of the characters so far, with his nonchalant responses to evidence with effortlessly meaningless lines like "People are like books. We’ve all got a front and a back. You get my drift?" and a seemingly endless supply of coffee that he is somehow able to Matrix over from the unseen edge of the bench. All of the characters have their own manic charm to them and the dialogue is frequently hilarious if you have the right imagination to voice it out of the little text boxes that it all takes place in. The series seems to have become increasingly aware of its own insanity with each game, and this one makes little references to pop culture up to and including parodying things that it itself created (with the line about "miracle never happen" and so on).
( Actual spoilers start here )