Feb. 6th, 2010

davidn: (Jam)
With a working desktop once again, I've been attempting to forge ahead on CT2 today but mostly failing to do so - sometimes you can make an honest attempt to work on something and it just goes nowhere. What I've done so far is just to fill in some sketchy ideas for the final boss sequence, which has been blank for a very long time now, and it's going to take a while but I think I'm getting somewhere slowly.

As part of my increasing collection of completely imaginary milestones, I can say now that the basic layouts for every normal gameplay level that will be in the standard edition are now complete. My intention was to go with everything that I'd thought up so far as the standard edition and then put some more in for the special edition, but because of the game's now ludicrously enormous size (the demo alone apparently takes three hours for a new player and that's if you're really blazing through it) I've decided that my original plan is perfectly sufficient for an extended version and will instead cut things back for the standard one. I've drawn up a basic map and level tree for it, replacing the gloriously muddled hub that grew organically as I was testing - I'll have to get around to building that, ready for tearing it down again once I decide to change it all.

It's not easy thinking these up, you know

Expand Cut Tags

No cut tags

May 2020

S M T W T F S
     12
3456789
1011121314 15 16
171819 20 212223
24252627 28 2930
31      

Most Popular Tags

Style Credit

Page generated Aug. 13th, 2025 11:47 am
Powered by Dreamwidth Studios