Mar. 6th, 2010

davidn: (prince)
The MMF2 Flash runtime was officially released today! For people who want to make Flash-compatible games without going through that awkward "Flash" bit. Here's a little game that I put together during the testing of the runtime, to try out various maths, collision, control and online aspects - I've given it the unwieldy name "Gravqx", and you can make up a pronunciation for yourself.



http://www.clickteam.info/davidn/games/gravqx


It's a sort of skill/racing type game - the object is to guide your improbably fragile ship around courses as fast as possible, working with and against the force of gravity, without hitting the walls and blowing to pieces. Online best times are recorded, and Javascript needs to be on to post to them.

Hold the mouse button anywhere on the screen to thrust in the direction of the cursor - the amount you move is dependent on the distance from the cursor to the ship as well as the angle. I've tried to coach other testers into going slowly at first and building up to higher speeds later on, but as it turns out I'm apparently the only person on earth who's able to control it, here's some video evidence that it's possible to move around smoothly: http://www.youtube.com/watch?v=f3cv_Pch0EE

Unfortunately another thing I was testing with this game was the ability to add adverts on to the preloader, so I suppose it will also serve as a test for how badly people react to advertising in Flash games. Still, it pays for some hosting ($0.04 per billion players or thereabouts).

Good luck! At this rate I might start aiming to improve on my track record by releasing a game a month. (NB. This will not happen)

Play Gravqx


It must have been over fifteen years ago, now, that I first saw Klik and Play featured on Bad Influence. At that point, I never imagined that I would have a credit in one of its successors!

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