davidn: (prince)
[personal profile] davidn
The MMF2 Flash runtime was officially released today! For people who want to make Flash-compatible games without going through that awkward "Flash" bit. Here's a little game that I put together during the testing of the runtime, to try out various maths, collision, control and online aspects - I've given it the unwieldy name "Gravqx", and you can make up a pronunciation for yourself.



http://www.clickteam.info/davidn/games/gravqx


It's a sort of skill/racing type game - the object is to guide your improbably fragile ship around courses as fast as possible, working with and against the force of gravity, without hitting the walls and blowing to pieces. Online best times are recorded, and Javascript needs to be on to post to them.

Hold the mouse button anywhere on the screen to thrust in the direction of the cursor - the amount you move is dependent on the distance from the cursor to the ship as well as the angle. I've tried to coach other testers into going slowly at first and building up to higher speeds later on, but as it turns out I'm apparently the only person on earth who's able to control it, here's some video evidence that it's possible to move around smoothly: http://www.youtube.com/watch?v=f3cv_Pch0EE

Unfortunately another thing I was testing with this game was the ability to add adverts on to the preloader, so I suppose it will also serve as a test for how badly people react to advertising in Flash games. Still, it pays for some hosting ($0.04 per billion players or thereabouts).

Good luck! At this rate I might start aiming to improve on my track record by releasing a game a month. (NB. This will not happen)

Play Gravqx


It must have been over fifteen years ago, now, that I first saw Klik and Play featured on Bad Influence. At that point, I never imagined that I would have a credit in one of its successors!

Wow, nice.

Date: 2010-03-06 06:52 am (UTC)
From: (Anonymous)
Man, I can't wait to buy the Flash exporter. Sure, there are some limits, but still... awesome stuff! :-D

I hope i can put my urbanyx game on Flash. I doubt it though.
That game galaxyx was hard... wow.

- weka

Date: 2010-03-06 09:34 am (UTC)
From: [identity profile] distantj.livejournal.com
It's so cool to see how far MMF has come. These days I just don't have the time to use it; I went for years just not finishing anything and as I got more and more busy (I work freelance) I just realised it was time to let go.

Now I don't even have the choice as my computer is an Apple Mac, lol.

Date: 2010-03-07 04:59 am (UTC)
kjorteo: Emotional Breakdown Bulbasaur portrait from Pokémon Mystery Dungeon. (Bulbasaur: Breakdown)
From: [personal profile] kjorteo
ahrhrarharhharharharaarhrggh.

Date: 2010-03-07 08:29 pm (UTC)
kjorteo: Sad Bulbasaur portrait from Pokémon Mystery Dungeon. (Bulbasaur: Sad)
From: [personal profile] kjorteo
:(

Date: 2010-03-07 05:49 am (UTC)
From: [identity profile] rakarr.livejournal.com
http://www.gravox.com.au/

I'm sorry.
I haven't played yet. I will do so now.

Date: 2010-03-07 06:12 am (UTC)
From: [identity profile] rakarr.livejournal.com
It reminds me of Gravity Force (http://www.youtube.com/watch?v=tPC4SIup2RY) (well, Gravity Force 2, which I can't find a video for) but with more depth and responsiveness of control, which serves to make it both harder and potentially easier.

I find myself crashing a lot (this was on Earth, mind you, which I tried first. I managed to win on Mercury), and I gave up fairly quickly, but it's a very fun game. I keep coming back to it already. There's something satisfying against thrusting against gravity rather than just zooming about freely, and I like how the different courses have different rates of it.

When it asked me to put my name in, clicking "submit" didn't work (Actually, I just read your instructions; I mustn't have Javascript enabled. Also, I've edited this message about a thousand times. Are you getting an email for every one?). Oh, and it might be nice to be have a pointer to the next checkpoint. I guess it's fine once you learn that you have to look for the flashing green one, but to start with I had no idea where to go.

Is the sound effect that plays when you click a track from Carmageddon 2?
Edited Date: 2010-03-07 06:34 am (UTC)

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