New Flash game - Gravqx
Mar. 6th, 2010 12:15 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The MMF2 Flash runtime was officially released today! For people who want to make Flash-compatible games without going through that awkward "Flash" bit. Here's a little game that I put together during the testing of the runtime, to try out various maths, collision, control and online aspects - I've given it the unwieldy name "Gravqx", and you can make up a pronunciation for yourself.

http://www.clickteam.info/davidn/games/gravqx
It's a sort of skill/racing type game - the object is to guide your improbably fragile ship around courses as fast as possible, working with and against the force of gravity, without hitting the walls and blowing to pieces. Online best times are recorded, and Javascript needs to be on to post to them.
Hold the mouse button anywhere on the screen to thrust in the direction of the cursor - the amount you move is dependent on the distance from the cursor to the ship as well as the angle. I've tried to coach other testers into going slowly at first and building up to higher speeds later on, but as it turns out I'm apparently the only person on earth who's able to control it, here's some video evidence that it's possible to move around smoothly: http://www.youtube.com/watch?v=f3cv_Pch0EE
Unfortunately another thing I was testing with this game was the ability to add adverts on to the preloader, so I suppose it will also serve as a test for how badly people react to advertising in Flash games. Still, it pays for some hosting ($0.04 per billion players or thereabouts).
Good luck! At this rate I might start aiming to improve on my track record by releasing a game a month. (NB. This will not happen)
Play Gravqx
It must have been over fifteen years ago, now, that I first saw Klik and Play featured on Bad Influence. At that point, I never imagined that I would have a credit in one of its successors!

http://www.clickteam.info/davidn/games/gravqx
It's a sort of skill/racing type game - the object is to guide your improbably fragile ship around courses as fast as possible, working with and against the force of gravity, without hitting the walls and blowing to pieces. Online best times are recorded, and Javascript needs to be on to post to them.
Hold the mouse button anywhere on the screen to thrust in the direction of the cursor - the amount you move is dependent on the distance from the cursor to the ship as well as the angle. I've tried to coach other testers into going slowly at first and building up to higher speeds later on, but as it turns out I'm apparently the only person on earth who's able to control it, here's some video evidence that it's possible to move around smoothly: http://www.youtube.com/watch?v=f3cv_Pch0EE
Unfortunately another thing I was testing with this game was the ability to add adverts on to the preloader, so I suppose it will also serve as a test for how badly people react to advertising in Flash games. Still, it pays for some hosting ($0.04 per billion players or thereabouts).
Good luck! At this rate I might start aiming to improve on my track record by releasing a game a month. (NB. This will not happen)
It must have been over fifteen years ago, now, that I first saw Klik and Play featured on Bad Influence. At that point, I never imagined that I would have a credit in one of its successors!
Wow, nice.
Date: 2010-03-06 06:52 am (UTC)I hope i can put my urbanyx game on Flash. I doubt it though.
That game galaxyx was hard... wow.
- weka
Re: Wow, nice.
Date: 2010-03-06 02:20 pm (UTC)no subject
Date: 2010-03-06 09:34 am (UTC)Now I don't even have the choice as my computer is an Apple Mac, lol.
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Date: 2010-03-06 02:22 pm (UTC)I think I still use it mostly because if I was in a code IDE all the time at home as well as at work, I'd quickly go mad :) Although having said that, significant parts of CT2 rely on Java as well...
no subject
Date: 2010-03-07 04:59 am (UTC)no subject
Date: 2010-03-07 01:42 pm (UTC)Anyway, congratulations on being one of the few who have managed to complete a course, with a completion time of just under three weeks.
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Date: 2010-03-07 08:29 pm (UTC)no subject
Date: 2010-03-07 05:49 am (UTC)I'm sorry.
I haven't played yet. I will do so now.
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Date: 2010-03-07 12:56 pm (UTC)no subject
Date: 2010-03-07 06:12 am (UTC)I find myself crashing a lot (this was on Earth, mind you, which I tried first. I managed to win on Mercury), and I gave up fairly quickly, but it's a very fun game. I keep coming back to it already. There's something satisfying against thrusting against gravity rather than just zooming about freely, and I like how the different courses have different rates of it.
When it asked me to put my name in, clicking "submit" didn't work (Actually, I just read your instructions; I mustn't have Javascript enabled. Also, I've edited this message about a thousand times. Are you getting an email for every one?). Oh, and it might be nice to be have a pointer to the next checkpoint. I guess it's fine once you learn that you have to look for the flashing green one, but to start with I had no idea where to go.
Is the sound effect that plays when you click a track from Carmageddon 2?
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Date: 2010-03-07 12:54 pm (UTC)In future games I'll replace my Javascript score method with one that's internal to the game - I'd done it that way at first because during that stage of the testing, the object to retrieve from a page in-game hadn't been finished yet (it seems a surprising amount of people have Javascript turned off by default!)
General concensus seems to be that it's completely impossible, so I think you've been one of the most successful at completing one track :) "Bricnic" on the high score table seems to have got the idea, though...
And Gravity Force is quite something, because I hadn't heard of it before and it's obviously what... "inspired" Gravitation on the PS1 (a vague memory of which was the inspiration for this game in turn). I thought that controlling this style of game using the mouse was a lot easier - perhaps I overestimated by how much :)