I think I might have just spotted an oversight in the iOS exporter's sound code and solved the mystery of how to allow iPod music while a game is running - something which I'm really rather pleased about, seeing as I'm working in a language that doesn't make sense in an IDE I don't understand on a computer I can't use. But I'll have to see if it's verified by someone who has at least one of the above qualifications.
So I've been ploughing ahead with Running Free and adding the few more elements that I wanted - here are some levels played when run through the standard EXE exporter.
http://www.youtube.com/watch?v=LpHwOQZucp0
I think that the ghost is my favourite bit, especially his "chomp" noise. And he's an all-new one, rather than the sprite from Treasure Tower that I've been using for the last six years.
So I've been ploughing ahead with Running Free and adding the few more elements that I wanted - here are some levels played when run through the standard EXE exporter.
http://www.youtube.com/watch?v=LpHwOQZucp0
I think that the ghost is my favourite bit, especially his "chomp" noise. And he's an all-new one, rather than the sprite from Treasure Tower that I've been using for the last six years.