Jul. 14th, 2013

davidn: (prince)
As I felt I just didn't have enough video series in flight just now, [livejournal.com profile] kjorteo and I got together and revisited the game that started all of this in my life. Snake, Rattle 'n' Roll was a game that Kjorteo grew up with and mentioned to me when I was at work, in the context of the entire game being one continuous environment broken up into levels - and I wanted to do a playthrough of it and put up a video simply because doing a text one would have taken too long.

Getting the confidence to do that video was one of the best things that's ever happened to me - and though I didn't feel the gradual evolution over the last couple of years since I put that first one up, the difference in my voice between then and now is incredible... the original one is so timid!

Still, this time, Kjorteo was around to help - and through a surprisingly workable VirtuaNES netplay session, we bravely climbed the mountain towards the moon or whatever on earth is going on in this game. Our first chapter takes us halfway through the game by level count... but probably not by time spent or anger level. It's eighteen minutes, about five of which are spent on one screen.



http://youtu.be/8xhTttTVOiY


(Scrooge McDuck!)
davidn: (prince)
Unbelievable as it may seem after watching even the first video, the second part of Snake, Rattle 'n' Roll ramps up the difficulty in a variety of miscellaneous preposterous ways, including:
  • Waterfalls and currents
  • Enemies that appear out of nowhere
  • Precision-timed geyser-hopping
  • Ice
  • Slopes
  • Icy slopes
  • Slopey ice
  • Icy feet
  • Each other

I cannot imagine playing through this game with an initial complement of nine lives. Whoever designed the levels must have had a real interest in watching the frustration of others - maybe he'd just gone through a messy divorce.



http://youtu.be/tyCdAHmCK5k

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