Crystal Towers 2 XL is coming soon!
Aug. 7th, 2015 03:02 pmCrystal Towers 2 has a Steam page and everything now! All the checks by Valve are out the way and I have the freedom to declare it ready whenever I like - it won't be long until it's set live and purchasable.
Here's the trailer on Youtube, at a better resolution than the Steam one.
In the process of making the new edition, I've come across and fixed several amazing bugs that apparently went unnoticed the first time around, including:
- In the introduction, I forgot to turn off the keys that let you look up and down - so you could cause earthquakes by holding either arrow key and getting the scrolling to start moving then rapidly twitch back to where it was supposed to be.
- In the non-Desura releases of the game, the Cubombscus boss had a very obvious red and yellow detector object left on-screen which should have been made invisible. People seemed to just assume it was meant to be a flag, which says something about my drawing skills.
- Magma Lizard was unfortunate as well, as the background on the surface of his level was a terrible-looking mountain-shaped placeholder that I forgot to replace before releasing the game.
- Midway through the game you get an upgrade to your navigation in the Music Castle, with little text labels showing the nearest levels to you. These didn't appear if you had just come out of a level towards the right of the hub, because the objects were located at (0,0) for a split-second before being moved, which was deemed too far away and they were automatically deleted.
- The "mosquito" type creatures throughout the game are drawn as dragonflies. This is I forgot the sodding difference between dragonflies and mosquitoes.
- The Lava Tank boss was terrible. This isn't really a bug. It just was.
Here's the trailer on Youtube, at a better resolution than the Steam one.
In the process of making the new edition, I've come across and fixed several amazing bugs that apparently went unnoticed the first time around, including:
- In the introduction, I forgot to turn off the keys that let you look up and down - so you could cause earthquakes by holding either arrow key and getting the scrolling to start moving then rapidly twitch back to where it was supposed to be.
- In the non-Desura releases of the game, the Cubombscus boss had a very obvious red and yellow detector object left on-screen which should have been made invisible. People seemed to just assume it was meant to be a flag, which says something about my drawing skills.
- Magma Lizard was unfortunate as well, as the background on the surface of his level was a terrible-looking mountain-shaped placeholder that I forgot to replace before releasing the game.
- Midway through the game you get an upgrade to your navigation in the Music Castle, with little text labels showing the nearest levels to you. These didn't appear if you had just come out of a level towards the right of the hub, because the objects were located at (0,0) for a split-second before being moved, which was deemed too far away and they were automatically deleted.
- The "mosquito" type creatures throughout the game are drawn as dragonflies. This is I forgot the sodding difference between dragonflies and mosquitoes.
- The Lava Tank boss was terrible. This isn't really a bug. It just was.